Spies of the Eldritch Conclave learn of an alliance between several priestly sects of the First Khazarkar Empire. The Church of Set and the Church of Kebechet are determined to embark on a religious crusade to overthrow the tyranny of the magocracy government, and replace it with a theocracy. To preempt this union, the Eldritch Conclave sends an army of golems and elementals into Akann'ndâb. They lay waste to Miruk-Nalbêth, and to make an example to any other rebellious factions in the empire, they slaughter all the inhabitants of the city and burn the land for twenty miles in every direction. Grave dirt golems are deployed in the ruins to deter anyone from coming back and inhabiting the place.
The last of Cal-Thaoun's people leave Sourm-Gar for the long voyage to Hells Womb. On the shores of this region, they join the rest of Cal-Thaoun's refugees at Zayr. On 3 Bliss, this city becomes the capital of the Kal-Oni Empire.
The Niratar Theocracy is voted out. In its place, the Farinteen Empire establishes a government with business friendly laws and religious equality beyond the triumpherate that had ruled over the people for the last five centuries.
A fiery green ball streaks across Hells Womb and lands in the highlands northeast of Trudnar. Many years later, after the Orchish Empire was established, this green meteorite was found, and became known as the Ink Sphere.
In the month of Bliss, a colossal formation of rocks, appearing like a petrified god floated lazily over the landscape. People in the Lands of Purity and Hells Womb gaze in awe at this marvel called the Clouds of the Dead God.
Peace is forged between the Kal-Oneans and the greenscales of Ghar-Lakh. The treaty was signed on a good omen - the passing of the Clouds of the Dead God.
Year 1023 - Horn Tusk Conflict
The Kal-Oni Empire, the Farinteens and the people of Xiser establish trade defenses with each sharing in gaurding the trade routes between their respective territories.
The empires Ba'lith and Ivory Asylum go to war in the Horn Tusk Conflict. Each of these empires are bent on monopolizing the rich trade routes with the coastal nations of southern Brucrumus.
The Smoldering Anvil War ends. The Forermarg drive the dwarves of Khamagurbun into the blackness of the Underdark.
A tower, later known as Nuciregmas, is built in Paradomea.
Year 1041 - The Arduous March
After ten years of conflict between the Kal-Oneans and the Kamoni orcs, nearly 15,000 orcs begin a migration northward. This forced migration north into the interior of Brucrumus becomes known among orcs as the Arduous March. Along the way, they are joined by other orc tribes, destined to become the Orchish Empire.
The coastal landmass of Brucrumus is mapped by Captain Riptide, famed elderaunt explorer and freebooter. His journal, the Riptide Expedition, becomes widely read and an important resource for sea captains.
Year 1078 - Tyk-Culten
Ten ships of a Vorangrith merchant fleet are caught in a typhoon off the northern islands of Azrinn'nûr. Their ships are pushed by storm-tossed waves and wind into the Níngoth whirlpool. This beings a long journey along the Sea Tunnel and ends off the coasts of the Aerie of Dragons. Unable to return home, they establish the settlement Tyk-Culten.
Year 1080 - Breaching of the Earth Shrine
In the assault on the Earth Shrine the kingdom of Phlehorn loses most of the troops of the Iron Digger Army. A blast of elemental matter from the Earth Shrine creates a vast rock-strewn area, thereafter called Gandal. The wounded army retreats from the Earth Shrine, carrying with them the beginnings of the Earth Skin Rot.
On 12 Temporal, Caliguworm secretly murders Onkuri Kal-Oni. He takes his guise, grafting the flesh of the former Emperor to his body and masking his body, voice, and evil aura with dark magic. Caliguworm, now Emperor Onkuri Kal-Oni, takes his position as leader of the Kal-Oni Empire. Thereafter, his Cult of Worms begins its ascent to power, and with it the influence of his patron god Thasmudyan.
In the lands of Hells Womb, instability and dark influences lead to a dramatic increase in the activities and membership in the Cult of Worms, Sanagar-Umlâs, Tîra-Phâth, Carnâtha, Shadow Sect, and the Anatomical Academy. What follows is a decline in morals, fear and distrust, numerous assassinations, insurrection, cult crusades, widespread banditry, and a proliferation of undead. The Kal-Oni empire begins to suffer from moral decay and lawlessness.
Twelve Angrod families are exiled from for seditious activities. They are charged with interfering and trying to hamper the "natural" spread of Taurquion. These families migrate far east into the Tribe Steppes, settling at Lúinwë.
Looking for new lands, elderaunts of the Irastâ tribe disappear in the ruin Thegildreon. Corrupted by demon magic left over the Demon Spawn War, they become a new race that centuries later are recorded as the maleraunts.
The Borillisk Empire, the past century centered on Sahuld Isle is shaken by disease and pestilence. By years end, a civilization driven from their homelands in Gulimbor, then beset with disease and evil influences on Necrocrypt comes to an end. The death knell of the Borillisk was unleashed when a pestilence was released when explorers broke into the ancient burial crypts under the Basilica of Thasmudyan. During the dying days of the Borillisk, attempts to succor the people or efforts of flight were prevented by the Sahuld Blockade.
The needs of the many, outweighs the needs of the unfortunate.
The Twins of Opposition, two sisters, one a chaotic wizard, the other a lawful wizard, are killed in a vault containing the Pinnacle of Chaos.
Emperor Pilius is killed by his sister Lorkiee. People of the times called it murder, the history and the law were unknown to most. It hadn't happened in many centuries, it was a custom of the Tragrans back to when their homeland was Gulimbor. One law said siblings that are in position to take on high leadership, and both are of the same age, then any action is condoned between them. It is no surprise that this tradition began when their shamans seeking deeper magical mysteries, worked rather closely with psionic hags of Messu-Nora.
Dwarves of Rethmorg and goblin tribes of Gelakgizal join forces to combat the Ogre Union. This uneasy alliance becomes known as the Kurr-Firepeak Alliance. This alliance was the nail in the coffin for the Rethmorg and their worship of Naraz-Nâru. Shortly after this alliance, the Rethmorg were forsaken by Naraz-Nâru.
During a victory parade in Ilbaragûn, the Rethmorg turn on their former allies. Many on both sides perish in the street fighting. The dwarves victorious, seize the remaining goblins and enslave them. Nearly 8,000 goblins are put in chains. The Kurr-Firepeak Alliance ends and goblin strength in the Gelakgizals is crushed for many decades to come.
The great red dragon Sebgult emerges from his volcanic lair. The mighty wyrm flies across Morwuld Briin and turns the Shounejo city Utoto into a raging inferno. Winds kicked up by the dragon's magic turn the blaze into a devastating fire storm. Sebgult sated itself by devouring the cindered remains of the livestock and city dwellers. Sebgult, rumored to the most fearsome and oldest dragon of Bal-Kriav, returned to its volcanic lair, to sleep for another 350 years.
Year 1176 - Skyships
The workings of, and construction of skyships, becomes more widely known after the Balforn Sky Academy opens up their research to the public.
The Drugnod family comes back into power in the empire Garormuk. The leadership of King Drugnod the First greatly increases the morale of the gnolls and other humanoids battling the Theegans in the Witch-Pack War.
The Chari'they Alliance, an alliance of drow city-states, collapses after a century of guerrilla fighting against conquered peoples of the Underdark. The tactics learned against the drow, and the leaders created in the Tradeway Wars are what made the Sanguine Whispers so feared in later years.
Year 1234 - Sanguine Whispers
Heroes of the Tradeway Wars, and former resistance leaders against the Chari'they Alliance form the guild Sanguine Whispers.
Year 1238- Moralak
The Ba'lith begin construction of a massive wall called Moralak. It is erected along their southern border as a defense against the Hive Swarms.
Ermikel of Balance prophesied that a period of Gloom Years is coming, when the rival gods of Thasmudyan
and Hades will pit their forces against each other. Ermikel says the goals of Thasmudyan and his worshipers, which seek to convert all creatures to undead status (what Thasmudyan fanatics call The Ultimate Gift), will clash with the minions of Hades which seek to put the dead to permanent rest (c.f. Dead Struggle). Following this conflict, a darkness never seen before, will grip the realm.
The Merchant League and the nobles of numerous fiefdoms anchored on Nadrunal, crafted the Lower Hells Womb Territory Act. This treaty establishes the territorial boundaries and spheres of control for the signers. As a result of the growing might to the west, the Council of Bile, the leaders of the Merchant League establish the Paradomea Empire empire.
Year 1284 - Discovery of the High Pyramid of Power
Paradomea City becomes a major trading center. The head merchants, or Syndics, of the nine most powerful merchant houses form the Council of Nine. Paradomea becomes a "melting pot"; housing bandits, pirates, exiled creatures from the Lands of Purity, and any other creature seeking intrigue, riches, and liberty to pursue whatever activity they deem fit.
The Council of Nine welcomes the first void faring race to their ports. The Giff League, by way of Ralda-Ran establishes lucrative trade for themselves and Paradomea.
The heads of nine merchant houses build a great palace called the Palace of Nine. The wizards took arcane magic to the extreme when building this edifice. The powerful magical energies upset the delicate balance of the Web of Magic. This resulted in the a permanent maelstrom southeast of Paradomea City, with its center a rift to the world Acheron. This inter-system rift is called the Tintibulus Chute.
The Council of Nine harnesses the power of the Web of Magic and destroys the
sahuagin city of Limac-Nîr. The shock wave results in a massive tidal wave rebounding over part of Paradomea City, slaying over 150,000 creatures. The
Sea Devil War ends.
Former githyanki of Har'kish, having sought refuge in Paradomea, prove their loyalty in a civil uprising in Paradomea City. The Council of Nine establishes an elite guard of githyanki called the Githlarâk.
Paradomea's Undercity becomes a major subterranean trading center for the Underdark races of Ufthag. Paradomea City benefits from the rich trade of Undercity, becoming the richest commercial city in the world.
Strange emanations are located in the deeper levels of Undercity. A
previously unknown ore causes mutations in the slaves mining the material. Thalbiruzdu begins resisting the territorial expansion of Undercity.
Using powerful divination magic, the great wizard Nears-nan-four discovers the location of the Magis Institute.
In the same year, spies of the Witch Horde, tracking the wizard's moves, decide to take the place for themselves. They bring several thousand Theegans and several dozen conjured demons to attack the place. Locals of the area report awesome displays of magic and thunderous booms. In an area that becomes known as Golem Pass, no trace of the barbarian horde are to be found a day later.
Khazarkar archaeologists of Phâte Sûlê began digging for the lost city of Gholompotl.
Year 1420 - The Yellow Pestilence
A deadly plague, quickly spreads from Paradomea City to Bathor and Drakhôr. A travel quarantine is put in place in all these cities to contain the outbreak. More than 30,000 people perish and triple that suffer permanent skin damage from a disease called the Yellow Pestilence. By the end of the year, the Malreeth discover that the Sanagar-Umlâs were responsible for creating and aiding in the spread of the Yellow Pestilence. The Council of Bile and Paradomea slay all members of the disease spreading cult they find, and banish the cult from Hells Womb.
The Khazarkar Empire tells the Gilraens that they must become a vassal state. The Gilraen-Khazarkar War starts a week later and ends a month after that with the Gilraens becoming a vassal state to the Khazarkar Empire. The annexation of Gilraen territory now has the Khazarkar Empire covering an area from the Cylone Ocean to the Core Sea (c.f. Cinazan).
Surtur and his army of fiendish fire giants and dozens of red dragons, travel to the abyssal world ruled by Huhueteotl. In the ensuing battle, Huhueteotl is slain by Surtur. Thereafter, many followers of Huhueteotl turned to worshiping Surtur.
The Marching Twenty, on an expedition for the Nil Koraaviik, explore the Crillion Comet. They suffer terrible losses combating highly advanced devices, strange monsters, and hazards never before recorded. After their return, within days, the remaining members of the group perish from an incurable degenerating disorder.
The Orchish Empire invades Hells Womb, starting the First Sorrow Pass War. The Iburakthal hold the strategic bottleneck, Sorrow Pass, and thwart the attacks of the orc armies. The keeps and fortresses of the Council of Bile are besieged and some sacked. The bitter and protracted sieges take heavy tolls on all belligerents. The orcs vent their hatred on the tough defenders by slaying all their prisoners. The top general of the Orchish Empire, Rassald is lost inside Galstyxe.
An expedition by Black Banner into Kazzatar discovers the Lost Cousins of the Elderaunts. These creatures are similar in stature to elderaunts. However the coal black skin, blood red eyes and discolored, misshapen tusks make them noticeably different. Ermikel the Balance records these creatures as a new race, naming them maleraunts. Late in the same year, Black Banner explores the lower levels of the Hells Pyramid of Power.
The Balance proclaim the Dead Lord Balance, whereby Thasmudyan and Hades become equal in divine status by virtue of their respective number of followers and places of worship.
The Dead Lord Balance will be short-lived. I see no need for balance or status quos, the game will change to absolute domination and eternal sentience for those willing to embrace the Ultimate Gift. You will carry the Black Banner against the foes in the west, that bulwark of good.
An unusual number of undead dwarves and sightings of a skeletal blue dragon are witnessed around Sorrow Pass. Scouts from the Council of Bile locate an ancient dwarven fortress in the mountains. Emblazoned on the front gates of the castle are dwarven runes reading Black Forge Keep.
The Black Tide, its undead complement growing daily, captures the independent city-state Scartaris. Fifteen hundred miles south, on Ma'Ohari shores, Jairall captures the Ivory Asylum city Salandirik.
Six months later, the Sanguine Whispers pay dearly for their failure; Voices of Gith pound Outpost Prime repetitively. The seven-day assault destroys many of the outer structures and causes earthquakes within the twenty-seven levels of the secret fortress. A githyanki air and ground assault follows, aided by six ancient red dragons and the great wyrm called Slag. The secret fortress of the Sanguine Whispers is sacked and occupied by forces of the Har'kish.
Katrana's army captures Elamir. Not long after, she activates the dragon orb Zuwuth Uv Enkii giving birth to the fiery peaks Armorn and Ireriel. South of these unnatural volcanoes, forest fires, lakes of magma, and frequent eruptions play havoc on Galadriël lands and people.