|Region||Cinazan, Faeglor, Grashakh|
|Alias||Second Khazarkar Empire|
|Alignment||lawful evil, lawful neutral|
|Enemies||Orchish Empire, Eldritch Conclave, Khimilêth|
The First Khazarkar Empire, the FKE, reigned for 681 years on Gulimbor. During its time in this region, the empire was ruled by monarchies, dictatorships, and a magocracy. To other peoples of the Gulimbor region, the Khazarkars were viewed as expansionist, slavers, and having groups of mages that often had a reckless disregard for magic-use. The early government evolved from tribal councils, city-states, and then to a monarchy. There were several periods of dictatorships, the last under Ba'lith's current emperor hell knight Raxcvillibus Dumu-loc.
The concept of royal families, an elite echelon of leaders and decision-makers, began in 250. Since then, other bloodlines have entered Khazarkar's upper echelon of powerful families in business, government, military, and other interests. New families enter this upper strata by joining with another Minâth family who is already a family of the Minâth-Nôrî.
The Khazarkar population began to grow rapidly with the formation of the Kingdom of Belkazim on 7 Brightstar 250. Population expansion led to border conflicts with the Tragarans and the minotaurs of the Gulimbor's southern tracts, sector Marninnoth. The first people to fall to Khazarkar warmongering were the minotaur tribes of Imrabêl. The Third Imrabêl War resulted in the destruction of the minotaur holdings and their enslavement. Khazarkar settlers moved into the Imrabêl valley and turned the fertile lands into vast farmlands and vineyards. Over the next thirty years, the population in the area grew at a rapid pace. The town of Athânâlo became the crossroads of the First Khazarkar Empire. By 654, the town had grown to a city, and the capital of the Khazarkar Empire was moved from Akann'ndâb to Athânâlo.
On 12 War March 785, the empire was rocked by the Great Minotaur Revolt (785 - 796). After tens of resistance, feeling the economic consequences, the minotaurs are freed. Nearly all of the minotaurs head west into Azrik.
In 993, the Eldritch Conclave, a magocracy, became the masters of the Khazarkar Empire. The highest mages vied in council for personal power and domination of all those around them. A few short and bloody civil wars resulted as they jockeyed for power.
We will probably die in this assault on the Prismatic Citadel, and who will remember this battle to sate the personal pride of Lady Kelesoj? I feel like just a chess piece, to be removed from the great game of the Eldritch Conclave.
- unknown, "Last Letter Home"
In the Domination Wars (995 - 1016), the First Khazarkar Empire waged war on what they called the Rogue States. These were the empires Burterinii, the Cal-Thaoun Dynasty, Niratar Theocracy and Melephaeusa.
The Khazarkars were the first human race to discover and use the ancient lore of the Lith-Crillion, and revive the lost art of web weaving. Their use of the Web of Magic from these discoveries were the primary cause for the catastrophe that would befall Gulimbor. In their efforts to control more magic, many Khazarkar wizards were killed by weave spiders. The unrestrained use of magicks led to many Cascade Deadening Effects. In addition to destruction wrought by wars, the weakening of The Weave resulted in drastic and often severe weather conditions. Some areas went from rainy and temperate to hot and dry. Verdant valleys and dense forests turned into wastelands. The best example is the Broken Lands. The unabated use of magic in the Domination Wars and the disregard of caution with web weaving led to the Gulimbor Cataclysm (996 - 1203).
In the Year 998, the peoples of the Rogue States began migrating from Gulimbor, a period called the Great Exodus (998 - 1017). The Khazarkars were soon to follow. Droughts, famines, and natural disasters had wrecked and were continuing to destroy the lands. Unable to support the large population of the First Khazarkar Empire, the magocracy decided to migrate the population to new lands. At first they sought to overrun the refugees, which had settled on the southwest shores of Hells Womb. The refugees were saved by the intervention of the Ivory Asylum. The destruction of the Khazarkar Pearl Fleet at the great naval Battle of Satheon, prevented the Khazarkars from continuing their conquests in the southern regions of Brucrumus.
With the land going barren by the day - destroyed by unnatural disasters, wild magic storms, and drastic temperature fluctuations, the Khazarkar migration ensued. The migration would take many years - the population of the First Khazarkar Empire was well over 500,000 citizens and twice as many slaves.
Many colonies were set down in the lands along the western shores of Erethor. Bands of cyclops met several attempts to land on several large fertile islands of this sea. Several ships were destroyed and unfortunates devoured by these one-eyed brutes that live on Jolmgar. A mountainous land west of these isles was also temporarily settled. Unfortunately, the large number of dragons of the Aerie resulted in the destruction of these colonies.
Further up the coast of Brucrumus, in the eastern tracts of Cinazan, Khazarkar colonists settled. In 1017, the First Khazarkar Empire re-established their capital at the newly founded settlement of Bandunazân. As fate would have it, the suffering was not over for the Khazarkar. A ten-year civil war between the theocracy and magocracy would topple the First Khazarkar Empire (c.f. Eldritch Civil War).
Following the civil war, the many families of nobility accepted the rule of the priests and set about training their own cadre of priests so as not to be left out of governmental affairs. Many of these families hope and some plot that some day the empire will be returned to rule by these noble blood lines. Dras'ee's War (1517 - 1519) was an attempt bring back rule by the Minâth-Nôrî.
In the Year 1421, Gilraen became a vassal state of the Khazarkar Empire. After an eastward territorial expansion of almost 400 years, the Khazarkars now hold territory from the cold waters of northern Erethor to the shores of the Core Sea.
Today, the Khazarkar Empire is ruled by the priests of Set. The seat of power for this unholy theocracy is at Nibar-Pharân. The social classes of the empire follow a caste system, with Minâth served by the Terrant and the Corralum. The Khazarkar civilization expanded from east to west across Cinazan. The advance absorbed territory and their peoples with the Empire's racial mix including Nermaneans, Piamauza descendants of Draguron, hobgoblins, and Kriavian Elf descendants of Gilraen.
The Khazarkar Empire has many noble houses, collectively called the Minâth-Nôrî. These houses are relics of the First Khazarkar Empire. Although they no longer rule, they still hold considerable influence in the affairs of the empire. Many are devout worshipers of Set. The influence of a noble house in the government and other dealings is directly related to the prestige and power of its priests.
Khazarkars believe themselves to be descended from an ancient race of supra-intelligent humanoids called the Lith-Crillion. Khazarkars are egotistic, vain, and belief they are the righteous, or chosen people, to rule the other uncivilized peoples of the realm. This elitist state of mind makes them view all other races as servants or pawns to play off on each other. Their plots and intrigues sometimes take years to come to fruition. The top strategist of the Khazarkar government are similar to elves in their long-term planning and patience; this the influence and schooling by the Gilraen. It is also a product of the empire's evil theocracy, one beholden to the whims of Set. In the hopes of prolonging their power, upper clergy prolong their existence by becoming a mummy lord.
By landmass, the Khazarkar Empire is the largest empire on Bal-Kriav. The Khazarkar Empire is aggressive, militaristic, and follows the morals, code, and strict doctrine of the lawful evil alignment. This an imposed policy of the church and tyrannical leaders, the general populace are just like any other race of humans seeking a good life with a fair government. Even with this mindset, the population knows well the history of the Khazarkar Empire - one of destruction and war, starting with the First Khazarkar Empire, which destroyed a number of empires in Gulimbor and was about to wipe out the last of its peoples (c.f. Great Exodus) if not for the aid of the Ivory Asylum (c.f. Battle of Gahtrot Bay). This desire for global power, and subjugation of all to their rule and beliefs has led to many wars with the Orchish Empire and other empires both near and distant. They have faced off with their powerful neighbors to the south, the Orchish Empire, in such notable wars as the First Ugradrath War, Second Ugradrath War and the Third Ugradrath War. Their most threatening war to-date is the on-going Cinazan Front.
Many of the people of the Khazarkar Empire are religious fanatics, followers of the evil god Set, driven by greed and power. They generally believe that "might makes right, the meek serve the strong", thus slavery is widespread. In Third Epoch, the Khazarkar began spreading their influence beyond the continent of Brucrumus. These imperialistic moves by the Khazarkar Empire have raised some alarm in the nations bordering the Pearl Sea and the Sea of Mourning. Though many hundreds of years have passed since the depredations of the First Khazarkar Empire, the Tragarans and Elderaunts still hold a deep distrust for all Khazarkar.
The Khazarkar Empire build majestic and decorative dwellings. Their grand architecture is depicted in massive pyramids, pinnacles, colossal monuments, and tall statues of obsidian and Nibarranâth crystal. These statues depict the likeness of their deity Set, former leaders, or heroes of the Batthurâk. Many buildings of the empire are also decorated with colorful crystals and stones such as Tanulbazar. The rich empire spares no expense in their grandiose temples and palaces. The caste system of the Khazarkar Empire, and its disparity of income, is evident in the dwellings of the citizens, with the Minâth-Nôrî often dwelling on vast estates, and the Terrant and Corralum living in varied conditions based on their prosperity.
Cities of the Khazarkar Empire are grand places, with wide streets and boulevards. At night, cities are aglow with varies colored lamps and even crystal orbs that magically float above some areas. The most well-lit areas are the main boulevards. Elephants and other huge beasts can move through most city streets without risk of leveling some peasant's home. The most interesting aspect of all Khazarkar cities is a statue of Set, ranging in height and grandeur belying the wealth of the owning temple. These statues all face in the direction of the capital of the Khazarkar Empire, the metropolis called Nibar-Pharân.
The Khazarkar construct pyramids as their major places of worship. The most grand of all the pyramids are the Pyramid of the Setarchs. These massive edifices, closely resembling a Pyramid of Power, are the tombs of the empire's former emperor-priests, better known in the empire as Setarchs.
- Battle of Azrunâth
- Battle of Borangrak Bridge
- Battle of the Footpaths
- Battle of Izagûnê
- Battle of Satheon
- Chariot War
- Cinazan Front
- Conclave War
- Core Offensive
- Domination Wars
- Dra'see's War
- Eldritch Civil War
- Gilraen-Khazarkar War
- Hedrac War
- Kiihus Vaaril
- Moredhel War
- Salbâth Insurgency
- Sleepers Battle
- Sorfandien War
- Third Imrabêl War
- Ugradrath War, First
- Ugradrath War, Second
- Ugradrath War, Third