Sanguine Whispers

CategoryCompanies
Typeconglomerate
RegionMidrĂȘth
Headquarters
Shadow Rift1483 - present
Oupost Prime1334 - 1483
Orryn1234 - 1334
Size1,000+
Raceany
Alignmentsvaries
DeitiesLukoon, others
Symbolnone
EnemiesAldassinen, Har'kish
Established15 Bloom 1234

The Sanguine Whispers was founded by fourteen mercenary heroes of the Tradeway Wars (1131 - 1231). They were of many different races and backgrounds. Using their fame, they founded a guild for training other cadres, and carrying out mercantile ventures for extra income. The notoriety and fame of the Sanguine Whispers allowed them to form lucrative contracts with many Underdark companies. They became a conglomerate with a number of different departments, doing clandestine operations, assassinations, sabotage, and trade.

In 1239, the Sanguine Whispers played a minor part in the Witch-Pack War (1190 - 1240) when they successfully carried out a contract to kill King Drugnod (c.f. Operation King Fall). In 1334, the Sanguine Whispers expanded their mercantile and clandestine activities to the surface realm. They moved their headquarters from Orryn up to what became known as Outpost Prime.

The guild is most known for its activities in espionage, assassinations, infiltration, sabotage and other covert operations. They work for any political group regardless of alignment. The Sanguine Whispers have operations in many regions of Brucrumus. It is rumored that the guild has established puppet governments in some frontier cities.

In 1469, the guild founded the Tangled Weave, a school for training Web Weavers.

In 1479, they lost Ebonstar to the Black Tide.

In 1481, the organization's Squad X7E helped move Sig-Lorm at the ancient entertainment complex of Hinnbjalf.

In the last month of 1483, the organization suffered a major setback when they were chased out of Outpost Prime by the Har'kish Empire. This came after an attempt to destroy Har'kish's terror weapon, the Hand of Gith. After losing their headquarters, the survivors fled into the subterranean reaches towards Orryn. Eight years later, they open their new headquarters in gloom of the Shadow Rift. As part of a land deal with Ink-Shad, the greater authority of Shadow Rift, they move their arcane operations into Gaudrith, opening the doors of the Tangled Weave to a wider audience.

Sanguine Whispers is known for its specialized units, its Squads. The most documented of of these is Squad X7E. Their missions often studied by other clandestine organizations.

Squad members often have special roles:

Prestige Classes of the Sanguine Whispers
NameDescription
Cryptooperation analysis, intelligent gathering, cryptology, record keeping
Herbal Doctorhealing with fungi and herbs, alchemist
Web Weavermanipulator of the Web of Magic
Saboteurdemolition expert
Seerdedicated fields of study, sage
Slayerassassin
Strategisttactician and strategist