|Creation||11 Lunar 1712 DE|
In the Creation War, Osâchar became a battleground between the primordials and the Nawirrûs Covenant. The Durkoth, like many others, joined in the fight to save the works of Creation. Osâchar went through dramatic changes, infused and torn by conduits to Chaos, it became a place dominated by land with only great lakes the size of continents all that was left of once great seas. Sathel made sure her Durkoth creations survived, mutating them to be more at home on the land than the seas.
In the Demon Spawn War (8972 GE - 9493 GE), the Durkoth were kept back in reserve. They would be used if the demons got out of the Quara'tun System and attacked worlds like Osâchar; a world of the Asteraoth System.
In the Lith-Crillion Era, the Durkoth warred over three ancient relics called the Torcs of Maen Grirngrim. Artifacts of immense power, they made their wearers incredibly hard to kill. In the last of the thirteen Torc Wars, the Horgon Empire was born (159 HE). This empire, led by a confederacy of near-omnipotent beings called the Saints of Maen, consolidated its power then went on to subjugate those around them. Theegans, Sussgurd, and the Dromites saw their empires fall. These enslaved peoples became workers and slave soldiers. The Durkoth used chaos archons to control the subjugated. The two types under their complete control were the Hydrocur and the Laupha.
In 430 HE, Osâchar was beset by a massive illithid invasion. The Second Suellk Invasion started out as simple raiding. After some successes, it turned into an occupation. Under the yoke of the illithids, the people quickly learned their fate - brain food.
Faced with the prospect of annihilation, or worse - an illithid's dining experience, the Durkoth undertook a massive evacuation of their home world. In 537 HE, thousands of them and even more of their minions, escaped their beleaguered world aboard massive arks called the Helas Vessels. These ships conveyed their complement across the Void to the world Bal-Kriav. In 862 HE, the travelers came out of hibernation. The Helas Vessels began their descent, each landing far apart.
On Bal-Kriav, the Durkoth established a number of colonies. They dominated the people around them. Their technology, along with their arcane and psionic arts, often proved far superior to the tribal peoples around them. The empires they established and where they reigned are listed in the table below.
During the Durkoth Descent (995 HE - 1355 HE), many Durkoth mutated to what they once were, an aquatic people. The mutating ones were The Chosen, believers tin the near-divine nature of their leaders, to be worshiped. These leaders, the Saints of Maen, were the same ones that ruled them on Osâchar and now led them on Bal-Kriav. The legend says the Chosen followed their masters into the seas, while those that did not were left to perish. These Forsaken became more vulnerable as more and more Durkoth left for the seas. Many were hunted down by their former slaves. In the Durkoth Hibernation (1355 HE - 1555 HE), the Forsaken died out.
In the deeps of the seas, the Chosen built new empires and city-states. They dominated those around them, enslaving them, and making them build grand cities. It was during this sub-sea empire building that the Saints of Maen ascended to godhood. Their former minions became their divine followers. The city-states under the seas, became smaller versions of the empires that once thrived on the surface. They came to be run by monotheism-theocratic governments that paid homage to the Horgon founders - Krak-Oth, Neld-Rac, and Rioch Tetrax.
|Spire Landing Sites||Post Durkoth Descent|
|Spire||Map||Population Centers||Durkoth Descent Destination||Population Centers|
|Spire of Krak-Oth||Mirtheon||Argruxiel||Cthorgo||Titaram (as slaves)|
|Spire of Molakh-Búle||Nithlurik||Abâthigûr||Zen'nêlkhush||unknown|
|Spire of Neld-Rac||Hiznaar Goz||Spire of Neld-Rac||Rângilan||Limac-Nîr|
|Spire of Rioch Tetrax||Chengom||Nagdúrzol||Orat-Khagor||Ogharkú|
|Status||lost race, considered extinct|
|Superior Intellect||+5 intelligence|
|Psionic Receptacle||start with 5 psionic power points which are only useful if they can manifest psionic powers|