|Race||Fire Titan (Primordial)|
|Symbol||streaking ball of magma|
|Domain||Destruction, Fire (Bolstered), Greed, Strength|
|Enemies||Geb, Kossuth, Thasmudyan, Thyrm|
|Born||5 Temporal 1457 DE|
|Godhood||9 Brightstar 9488 GE|
Surtur, son of Kossuth, was a soldier of the Creation War (1486 DE - 8777 DE). He was the first to use volcanoes as a means of breaching a world's Web of Magic. Today, his proselytizers refer to volcanoes as the Temples of Surtur.
Early in the Creation War, Surtur was given a command under Poseidon. At the time, Surtur had no claim to fame. Like many on both sides, he got his command because the person before him died. Once he had a command and was given some responsibility, Poseidon became jealous of the "boy's charisma, confidence and daring in battle, and growing leadership skills". Poseidon assigned him to northern Athoreon, having him use his gifts with controlling lava to harry the Nawirrûs Covenant. It was an ill-conceived operation that Surtur was not behind. Surtur claimed it had a high chance of failure, and that it would ruin his credibility if it failed. Nonethless, he followed orders. The disaster that followed with the Graer Breach failed to diminish Surtur's stature; his unique skills were needed in other theaters, his role in the debacle soon overshadowed by other victories.
In the Demon Spawn War (8972 GE - 9493 GE), Surtur served along those he fought against in the previous war. He joined the Quara'tun Covenant because he had too, part of the deal for him staying around after the rest of the primordials were sent back to their Sea of Entropy.
Both Geb and Surtur are primordials, remnants of a time before mortals, when the gods and primordials fought over the spoils of creation. The gods wanted to keep the worlds and creatures, while the primordials wanted to destroy it all. In the Creation War, most of the primordials were either destroyed, imprisoned, or driven back into Chaos. Geb and Surtur remained. They were found several times by angel trackers. An attack on them required a concerted effort, so the primordials fled. Geb burrowed through Bal-Kriav and created a vast expanse of caves and tunnels, a maze of passages, and collapsed many behind him. The trackers lost their quarry, and when they did come upon him, they lost because they fought under his conditions. The same happened with Surtur, he burned his way into the earth, and left a wake of magma and fire behind him. These two primordials proved adept at escaping and then when they had to fight, it was almost always under conditions favorable to them. The gods and their angels finally gave up pursuit and removed themselves from the realms. They left the task of guarding against primordial misdeeds to the mortals. The attacks never came, because both Geb and Surtur enjoyed their growing status and popularity among the mortals. When the gods started getting worshipers and their power increased, Geb and Surtur soon followed suit. In time, they too gained the status of gods, and came to be viewed as gods and not primordials, at least by most mortals, the gods know what they are and monitor them for any primordial destructiveness.
If any god is to walk among men, it is Geb or Surtur. Since they are still primordial, they can freely move about the Mortal Systems. They don't usually do this though, since their actions would drawn the anger of the other gods and could lead to serious penalties against them by The Balance.
- Habanin, High Theologian of Thrakopolis - "Primordial Gods"
Surtur and Thyrm are great enemies. Their rivalry goes way back to the Creation War, a competitive one that turned into raw combat as each sought to prove they were the better general. They battled each other 1:1 while battles raged around them, but the results were always the same, both exhausted, dragged from the melee by their own. When they became gods, their rivalries spilled down to their mortal followers. On the world Bal-Kriav, this struggle is epitomized on the continent of Elemantum, where the Thrones War (751 - present) rages without end.
In 1455, Surtur went to Orrai, a fiery cauldron of the abyssal world known only as the Cauldron of the Lost. It was where all the supposed failures of the Demon Spawn War were sent. At the head of a mercenary army, Surtur attacked Sehknihx and his "honor-less legions." During an epic battle between the two god's armies, Surtur squared off with Sehknihx. The two fought for an hour, their armies stopping to watch a fight that few beings ever witness. Surtur won, slaying Sehknihx on his home world, forever ending his existence. With the death of their god, Sehknihx followers, especially those seeking access to the divine domain of fire, turned to the victor. Goth-Dyvermoir, an empire of Bal-Kriav, was one such nation that replace the Church of Sehknihx with the Church of Surtur.
When Sehknihx died, following the Rule of Divine Conquest, Surtur bolstered his fire domain, giving his followers more potent fire and protection against it.
Temples to Surtur are built near geothermal activity. His followers refer to volcanoes as the Temples of Surtur.
Surtur is said to control the great fiery heart of Bal-Kriav and other worlds, controlling the flow of lava and volcanic eruptions. In the Dawn Era, he created the Great Vein of Surtur, a lava river used to populate area across Midrêth with his people.
Another enemy of Surtur is the god Geb. Surtur, a pyromaniac, seeks to turn the surface of Bal-Kriav into a sea of fire. Geb, a member of The Balance, seeking to maintain some sense of harmony and equality among the powers of the world, opposes Surtur's destructive actions. Geb, Master of the Earth, keeps back the fiery rivers of magma with earthquakes, cave-ins, and opposing the forces of Surtur with his own mortal followers.
Surtur is primarily worshiped by fiery types, fire giants, fire archons, fire elementals, and those worshiping the raw power of fire. His home world is Muspelheim. He captured this world in the God Era, changing it from being a realm of entropy, fire, and air into one charged with the energies of negative entropy, fire, and air.
|Hlimi Kingdoms||Groi Heim|
|Divine Toughness||+8,000 hit points as Greater Power|
|Modulating Energy||+25 modulating energy damage for all attacks|
|Sehknihx Ember||add +2 damage to all fire attacks||none|
|Fire Resistance||Fire Resistance 20, because it is a divine blessing, this stacks with other fire resistance||priests|
- Armarek Legion
- Chariot of Hrafnel
- Divine Meddling
- Felakgathar Contract
- Great Vein of Surtur
- Groi Heim
- Hofthorm Plate
- Lava Flow Supply Lines
- Making of the Felakgathar Contract
- Pumice Throne
- Siege of Imrik (c.f. Imrik)
- Svaer Hodgrolf