Category | Voidships |
Class | carrier, unique |
Builder | Bruh Kreniik |
Commissioned | 1 Hollow 585 DE |
Owner | unknown |
Every 77 years, the skies of Bal-Kriav are graced by the Crillion Comet, every 311 years the gloomy clouds of Stygia are lit by forces ancient. Many worlds see the passage of this comet, with only few knowing its ancient purpose.
From afar, the Crillion Comet looks like a comet, an enormous rock burning through the Void. Behind this veil is a sleek cylinder, miles long, with a cross-section half of that. Built by Bruh Kreniik, it was first voidship of the Age of Creation. Able to cross the vastness of space rapidly, it had a Lith-Crillion crew that were to observe the quick evolution of worlds, monitoring them for any primordial influences or other disturbance that may upset a world's natural development.
Bruh Kreniik's interest in monitoring the progress of a world following its Creation and "stocking", came from scattered fragments that drifted across the Sea of Entropy. To him, it looked like there was something here before, once orderly and advanced, now scattered across a seemingly endless expanse of energy streams and islands, debris fields, things of a distant time.
- "Musings of the Lost Age"
Following the Creation War (1486 DE - 8777 DE) and the Demon Spawn War (8972 GE - 9493 GE), the crew of the Crillion Comet got new orders. Known as the Codices of Civilization, these guidelines had the Lith-Crillion continuing as catalogers, analyzers, and monitors of Creation. They were also tasked with collecting dangerous war materials leftover from the aforementioned wars. In both wars, the ship and her Lith-Crillion crew, the only race that can pilot it, found themselves pressed into service, as a military transport or a refugees ship for those near extermination by a demon army or a world being torn apart by an aberrant monstrosity of the likes of the Nine-Tongued Worm.
After the wars, the Lith-Crillion continued to travel the stars. They continued the work of cleaning up, cataloging species, monitoring for ill influences. On some worlds they were known simply as the Inspectors, angelic and mysterious, perhaps even the gods themselves. They came and went, not seen again for decades. On other worlds, they set-up permanent bases, interfering in the affairs of the natives.
Near the end of the God Era, the Lith-Crillion learned of the magical armaments stores on the Isle of Arcana. These armaments, seen as potential problems, and following the Codices of Civilization, were slated to be removed from this island of the world Bal-Kriav. In 1 LE, of an era that came to be named after them, the Lith-Crillion came looking for these forgotten relics. Instead of returning to their mother ship on the its next passing, they remained on the Isle of Arcana. For the next two thousand years, they sent out many expeditions, far and wide, establishing research centers across the world. With things like the Maziggandîm Conflict (348 LE - 355 LE), some say the Lith-Crillion got too involved with those they were supposed to be studying, had forgotten the Covenant's Codices of Civilization.
Until the Second Epoch, the Nil Koraaviik, authorities on matters pertaining to the stars, listed the Crillion Comet as a natural comet. They and other interested parties at Galzaras Watch, sponsored an expedition to proof this theory. In 1457, the Marching Twenty was commissioned to explore the phenomenon. Those that returned lasted mere days, each perishing from an incurable degenerating disorder. The majority never made it off the comet. The group's expedition journals describe one area to be taken up by strange apparatuses, thousands of them, and an assortment of cloning tanks, birthing ponds, maturation chambers and things rumored to be the province of Creationists. One theory for the Lith-Crillion's later disappearance is that the ship's birthing ponds quit working. Later research and expeditions to the ship gave good evidence that the Lith-Crillion made more of their kind only on this ship. It also gave credence to the idea that Lith-Crillion only experience the world around them as adults.
In 1534, the Golden Elite explored a section of the ship. They were on a mission to find one of the ship's Rift Spanners.
It is an ark, a research enter, a flying ship, but most importantly a place to study the insects below. An engineering feat only matched by a score of gods or an entire race of supra-genius, highly advanced humanoids.
- Zarrek Lukko, from the Golden Elite Archives - "Crillion Comet, a Lith-Crillion Lab"
The Crillion Comet has strict safeguards in place for its use. To pilot, it requires a Lith-Crillion of balanced thoughts and of his or her own mind. When not piloted, which has been the case for thousands of years, the ship follows it last course, hopping across the vast reaches of the Void on Rift Spanners.
Into the Lith-Crillion Era, the Crillion Comet continued to serve as a supply ship and collector of knowledge and relics. It supplied the Lith-Crillion research centers scattered across the Nawirrûs system. It served as transport for staff to new lands, but most importantly collector of lore and dangerous relics left behind from the Creation War and the Demon Spawn War. Much of this stuff now lies in one of Bruh Kreniik's mountain vaults on some mysterious world. A place unnamed, hidden from the prying eye of even the gods. The Crillion Comet is still believed to have things that never reached storage, powerful items and lore that might cause problems if put into circulation.
Trait | Value |
---|---|
Hit Points | unknown |
AC | 80 |
Size | 6.63 miles long, 2.63 miles diameter |
Engine | 10 Warp Matter Cores |
Speed | unknown |
Crew | 20,000 |
Cost | unknown |
Anecdote - Golden Elite
In 1534, adventurers of the Golden Elite, journeyed to the Crillion Comet. They were on a mission to find one of the ship's void hopping Rift Spanners. This item was needed to traverse the great distance between Bal-Kriav and the star Merioss. Once within firing range of this star, they planned to fire a evil dragon orb into it.
The Crillion Comet did not burn. The tail of the object sparkled like rolling flames. Each several miles high and half as wide, it has metallic plates shaped like great fins. These fins merge into the hull of a derelict craft of inhuman architecture and construction. This spherical section is of a dull gray metal, great in size, easily five miles long and a cross-section half that.
I listened as Captain Blickmite, our void navigator, master at plotting points in the emptiness of the stars, argue with my comrade. Aboard the ship Atlas Glory, our own Admiral Girderhead outranked the captain, yet deferred to him on matters of void navigation. Girderhead had some misgiving at going to the center of the craft, to a place that looked liked the sight of an explosion. He said to the captain, "it looks like it took a hit from a Voice of Gith."
Captain Blacksmite nodded, "There are worse things here than githyanki city-busters".
We landed at LZ Falcon, the site of an explosion. There are bridges everywhere, metal in composition, linking many decks. A forest of vegetation stretches away to the north.
- Quick, from his adventure logs of the Golden Elite - "LZ Falcon"