Typehumanoid hybrid (Minotaur/Gorantin)
Created4 Witchrite 9155 GE
LanguageAbyssal, Nidurrâb

In the Demon Spawn War (8972 GE - 9493 GE), Talisid and the Five Companions were assigned the task of taking back Sirketh from the grips of the demon lord Baphomet. In one of these battles, a group of Gorantin on the side of the Covenant and Minotaurs under Baphomet were caught in a demon spell that fused the two groups together. All thirty of the combatants, a new race, came over to the side of the Covenant. They were taken to Achamâz where under Ptah, they built the maze-labyrinth Reconstruction. For the remainder of the war, they remained around Achamâz, devising methods of rehabilitation of the wicked, studying the thought process of the Covenant's foes, and defending the area against the demons.

At Reconstruction, Ptah ran another program for the Sig-Lorm. Those with the proper psychic potential, became students of the Path of Thought. By war's end, they had re-engineered the psyche of their entire population. It was like a religion to them, training and mastering the mind to do things beyond the limits of the physical body. Though not known widely, the Sig-Lorm population achieved this "remarkable feat" with the help of Ptah and his staff of psychic surgeons.

In the Angelic Departure (9494 GE - 9500 GE), Ptah left Bal-Kriav for the stars. Some Sig-Lorm returned to Sirketh, and others moved to distant lands far from civilization. In 16 LE, a group of Sig-Lorm colonists went east, making a home in the Manduggiss Trench.

In 1481, Squad X7E found the Sig-Lorm that went into the Manduggiss Trench. Agents of the Sanguine Whispers went on to help the Sig-Lorm escape the area's curse, resettling them in the ancient ruin of Hinnbjalf.

A foot shorter than the average minotaur, Sig-Lorm look like a cross-between a minotaur and an ape. They are fast movers in forests and jungles, moving through the canopies faster than on the ground.

Racial Traits
Naturally Psionic as Dromite
Mind Over Matter +1 Wisdom, -1 Constitution
Minotaur Blood +4 Strength
Rigid Behavior -3 charisma
Gorilla Build land speed 20, jungle or forest canopy speed 30
Common Homelands