Clans - Narbuzad

Ringed and crossed by highlands, originally known as Maziggandîm, this region has a lot of ores. It is one of the few regions that has copper, silver, gold, platinum, iron and mithril. The only problem the civilizations have here is regard to getting resources is a land prone to flooding. These floods make stretches along the banks of the Tunzâr poor choices for farming.

Maziggandîm is a central southwest region of Brucrumus. Its southern border is Tarag-Khâlu, north and east is the High Wood Country and west the ocean Nielalroch. Maziggandîm is by and large dwarven lands. Having the largest concentration of dwarves on Brucrumus, it was first settled in the God Era by the Mîmêk. They were then still Turkûn; having yet to descend into the deeps, striking a bargains with diabolical powers. The Mîmêk, Turkûn and others of the region call this land Maziggandîm, a name given to it by Naraz-Nâru in the previous era. It did not get the nickname Clans until Tragaran traders started using it over its hard to say Dwarven name.

Today, the region has four dwarven nations. The populations of these states have lineage to Phlehorn and Malad-Mîn. The dwarves of the Clans are of a common brotherhood, all formerly of a once great and proud kingdom. The groups that split from Phlehorn, the "mother kingdom", rose in power and today vie for land, resources, trade, and sometimes engage in war with each other. These conflicts come to end when external threats arise. When the elves of the High Wood Country threaten them or the seas grow restless with triton raiders or pirates, the dwarves join together to fight the common enemy.

A semi-ring of rugged mountains encases the region, collectively these two mountain ranges are called the Shoulders of Naraz-Nâru. There loftiness and ruggedness is the greatest natural defense of the region. Beyond the Shoulders of Naraz-Nâru, looking into the Clans, are hills, valleys and chains of peaks. These are interlaced with streams and rivers with the greatest being the river Tunzâr. This river starts in the northern peaks and flows down the Clans and then across two more regions. In areas near old volcanoes and the few active ones is a very rich black soil that is boon to the farmers that hazard such lands. Nmerous mills, castles, and settlements are along the valleys. Many of these are occupied by dwarves, halflings, and a few other races dwelling in the Clans. Interspersed among the highlands are rocky hills and their mines, lifeblood of many of the region's mercantile companies.

Numerous foundries produce such great quantities of smelted ore as to equal all that is produced by other nations on Brucrumus. If one does not believe me, then visit the local farmer, and you will see that his plow is made of mithril, not iron or some other lesser metal.

- King Indum Arakgandal, of Clan Burazdan - "Mithril Plows"

The sky above the Clans is often covered in a pall of smoke as countless smelters and refineries run continuously, producing vast amounts of goods; it is said that the Clans have enough weapons and armor to outfit every nation on Brucrumus. The completion of the Kibar-Kûn added to the smog of the Clans. Some of the smoke and run-off from the toiling smelters and refineries is carried into the High Wood Country. This pollution has been the cause of many wars between these two antagonists - the dwarves and the elves.

The dwarves are masters of engineering. Often, the highest peaks and deepest valleys are bridged with structures that resist both time and weather. Arakgandal is the greatest of these bridges with massive trusses linking three peaks.

In addition to territories on the surface, the dwarven nations have considerable territories of the Underdark. This light-less region is called Unaraggumak.

Cities of the Forge
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