|Region||Izagunbar, Karnegmoth, Lands of Purity|
|Deities||Poseidon, Atlas, Ptah, Naraz-Nâru, Danzar-Khâl|
|Enemies||Ba'lith, League of Gyalech, Sakullêth|
|Established||11 Brightstar 846|
Tâchpachâr, a Langurâpha word, translates to Ivory Asylum. It symbolized a place of safety and unification for the Elderaunt tribes then squabbling over Athoreon's coasts and islands. The leader behind this unification was the hero Jurmalon. He sought to break the tribal in-fighting that had been going on since 1619 HE. This was the year that the Elderaunt's former masters, and creators, were driven out of the region. With the Hydrocur gone, the victors turned to tribal allegiance.
On 11 Brightstar 846, the then mortal Jurmalon united the Elderaunt city-states dotting Izagunbar's coasts. It began as a confederacy. Over time it has grown more cooperative, producing a system that is almost federalist, yet tribal thinking is still an issue, with four great tribes holding sway over many smaller ones.
Their massive coastal dwellings behind deep bays, a long history of naval tradition and battle experience, cannon studded island forts and coastal defenses bristling with Cyclops Cannons, makes Ivory Asylum one of the premier naval empires of the realm. Their sailors are masters of the seas, raised from youth aboard ships for roughly four years by law. So, it is no small wonder, that they are some of the best sailors of the Ten Seas.
- Admiral Gima-Kilc, of the Knights Fleet, excerpt from his book - "Naval Might - The Ivory Asylum"
Ivory Asylum see themselves as the saviors of the Tragarans that came to populate Hells Womb and the Lands of Purity. This is because, during the Gulmbor Cataclysm, the Tragarans were often pursed by the navy of the First Khazarkar Empire. At the Battle of Satheon, the elderaunts came to battle with the Khazarkars and crippled their navy. This victory allowed the refugees of Gulimbor to sail north away from their pursuers and the cataclysm befalling Gulimbor.
In the centuries that followed, the aid of the Ivory Asylum has not always been welcomed, as the elderaunts "superior civilization complex" frequently strain diplomatic relations. The aid of the elderaunts has taken many forms, "coastal patrolling", sending expeditionary forces, punitive naval actions, and the not-so-welcome colonialism.
Ivory Asylum projects its naval presence across the southern oceans by establishing colonies. In 1020, the empire established a colony on the western coasts of Ma'Ohari named Ivory Ward. This place and Salandirik would for many centuries causes problems in the region.
Ivory Asylum and Ba'lith have a great animosity toward each other. This began with the imperialist moves against Azrik in the years 876 to 885. This Ivory Imperialism created a lasting hatred between Ivory Asylum's elderaunts and Ba'lith's minotaurs.
In 1244, the Giff League crossed the Void. They arriving in the region Izagunbar, establishing diplomatic relations with Ivory Asylum. The two empires began a brisk trade and formed a military alliance that has never been broken. In fact, their bond is so great, that Elderaunt and Giff citizens have dual citizenship.
In 1595, the Ora Tubruš was sent on a punitive expedition against the pirates of Ratgorthor. In the ruins of this wererat haven, the elderaunts found tomes that explained the unusual population growth of Weretopia's lycanthrope population.
In addition to their home areas of northern Straiden, the empire has several island cities on the Pearl Sea, and colonies on a number of continents. Many see them as imperialists, establishing footholds before taking control of the lands around it.
In the Black Tide War, thousands of Farinteens, mostly Tragarans, became citizens of Ivory Asylum. The empire's Mezrack population are ancestors of Agibandal. When that city-state fell to Rilirthad, these people went east, joining Ivory Asylum.
States of the Confederation
The Ivory Asylum is comprised of many elderaunt tribes. Each tribe serves the interests of its people and the common interests of all elderaunts of Ivory Asylum. Together the tribes form the confederacy that is called Ivory Asylum. Ivory Asylum has four main tribal states representing a geographical area. The four states of Ivory Asylum are:
|Tribe/State Name||State Capital||Region|
The settlements of the elderaunts are influenced by the long naval traditions of the empire. Buildings are sometimes built triangular, thus resembling great sail. Street grids have a pattern like that of a ship wheel. A central market is at the core and the spokes leading outward into the city are the thoroughfares. Many towers of the empire have spinnerets which are shaped and decorated like a crow's nest.
The architecture of the Ethâr is built around the captured structures of the Rilirthad. The stonemasons and engineers realized that it would be far too costly to change the cities to match their typical styles. Thus, they worked the stone to match the architecture of the Karnegmoth's former builders. Ethâr cities are impressive sites, rising high above the swamps and jungles surrounding them. They sit on a base of crushed stone and sand, hills made by the toil of Rilirthad's elemental sandmen and miner genies.