Tamlêrran

Tamlêrran Mote Fortress
CategoryEmpires
WorldBal-Kriav
RegionMagrâbik
GovernmentZenduram
CapitalNizgimân
Population
Races
Nithian85%
Piamauza10%
other5%
Alignmentlawful
DeitiesArcana, Ptah
EnemiesAbhômaipeth, Artaxertus, Flaemis
Established29 Bloom 528 HE
Maps
InzilthôrKathôn

In the Cinyossion Conflict, Volgad battled the frost giant armies of Cûngin-Zar. With Aphelzâk, Volgad's capital, under siege, wizards began teleporting the people to a safe area in a distant land. Knowing that they were probably going to be ousted in Zenduram's fiefdom, many of Volgad's royalty stayed behind, hoping to stave off defeat. In Yatthânûr, in that distant land, the people did indeed vote for a new government. The Zenduram, once a guild dedicated to studying and advancing arcane craft, became the new government of the freshly named Tamlêrran Empire.

Sited in the Magrâbik Region, Tamlêrran is a nation of states, each ruled by a wizard-governor. Like back on Brucrumus, Tamlêrran continues to face the giant threat and the occasional civil war pitting wizard-governors and their states against each other. These wars are contained by codes of conduct which forbid internal or external aid to the belligerents. Some wars lead to the fall of a state and either the formation of a new state by another wizard-governor or the state is absorbed by the victor. Sometimes, a powerful mage comes along and carves out his own holding from a wizard-governor. If held for long enough, this mage becomes a wizard-governor of a new state. The laws of the empire are such that states are not allowed to absorb more than two other states and there can never be less than 10 states. Historically, there have always been 12 to 20 states.

Tamlêrran has a long history of internal conflict between the wizard-governors. The most dire outcome of this feuding led to the formation of two elemental empires called the Flaemis and Artaxertus. At great expense and loss of life, the Tamlêrran warred with the giants, the chaos archons, and other elemental creatures summoned to Bal-Kriav. The summoning was a result of two powerful artifacts - the Pumice Throne and the Glacial Throne. It was only after the erection of the Elemantum Boundary Ward that fighting eased with the Flaemis and the Artaxertus.

The Zenduram along with a large swathe of the population are very distrustful of psionicists. This started early in the Second Epoch when a powerful psionicist of alien origin ( the future emperor of the Orchish Empire ) attempted to wrest control of the nation from its magocracy government. In the ensuing battles, magic proved of little use against the evil lord Blac'Drugulois and the psionic mercenaries of Zisi-Nul. Tamlêrran, on the brink of falling under the authority of an emperor, invoked a mighty gate spell. They summoned forth an army of modrons, and only then had the power to defeat the psionic scourge. Today, Tamlêrran employs Brain Inspectors to root out any practitioners of the psionic arts.

Tamlêrran's most powerful fighting force are the soldiers of Kamlêth-Girân. This crack unit serves the central government and is an army of cloned soldiers.

Tamlêrran has the highest concentration of spell casters in the realm, which makes some foreigners think that Tamlêrran has a wizard behind every door. The Nithian's long history of magic-use has created many legends of wizardry and magic-using forces doing great deeds to protect the people. At the Siege of Imrik, the Šukhan Legion defended the city to the last man; this allowed the populace to escape north. In the Siege of Aphelzâk, the wizards teleportated tens of thousands to the lands of Magrâbik. As a result of the legends and numerous arcane schools, Nithian youth aspire to be spell-casters. The prevalence of magic in their cities and homes also plays into their love and devotion to magic.

Ten percent of Tamlêrran's population are Piamauza. They have bloodlines to families that migrated to this region when Bael Turath fell.

States
  • Izennâte
  • Tamar-Zidân
Civilization Tree
Volgad
Tamlêrran
Nizgimân
Serenor