Category | Empires | ||||||
World | Bal-Kriav | ||||||
Region | High Wood Country | ||||||
Government | Confederacy | ||||||
Capital | Mablung | ||||||
Population | |||||||
Races |
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Alignment | chaotic | ||||||
Deities | Aredhel, Lokestant | ||||||
Enemies | Central Stability, Jara Hordes, Rumaktharga, Urthin-Mejin, Witch Horde | ||||||
Established | 19 Brightstar 30 | ||||||
Maps |
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In the Year 24, Lossëhelin's wood elves were driven from Turgon. This followed the opening of the Ungorth Reddik Road, unleashing a demon invasion upon the island of the likes that hadn't been seen since the Demon Spawn War (8972 GE - 9493 GE). The Lossëhelin sailed north to the northwestern shores of Brucrumus. In the Year 30, the survivors of this exodus formed a loose network of support, a confederacy called the Angrod Lossëhelin. A century later, this was shortened to just Angrod.
Angrod is a confederation of wood elf tribes and fey creatures concentrated in the central tracts of the great Taurquion Forest. This nation is widely dispersed, has no clearly defined borders and has loose political controls. Its people, mostly wood elves, are very tribal, xenophobic, answering only to the self-proclaimed authorities at Mablung when the threat is serious. Outside the cities, holdings tend to be small and nomadic. They have thousands of tree dwellings spread across High Wood, some vast, like Mablung, and others simple tree cottages for hunting parties or seasonal habitation. If actively searching, travelers will sometimes come upon what appears to be abandoned tree towns, but these are not abandoned, for the elves are migratory, and will sometime later return to the town, making repairs, and inhabiting the place for a time until once again being called back into the wild. Some of these forest dwelling are vast, like Rárvelluilwë, which is linked by five miles of vine and tree bridges.
In 1048, three thousand Angrods left for distant lands. They migrated to Miradelgûn where they established their own nomadic state called Falin-Tandra.
In 1102, twelve Angrod families were exiled for seditious activities. They were charged with trying to hamper Taurquion's "natural" spread. These families migrated far east into the Tribe Steppes where they founded the settlement of Lúinwë.
Angrod's do not have a high regard for half-elves or the Kriavfahliil. They view half-elves as half attuned to the forests, and half attuned to something else. They see the Kriavfahliil as alien elves attuned to another world; the world Kriav.
Angrod's enemies are the drow of Xalyth, dwarves of the Clan Region, and Jara raiders out of the Tribe Steppes. The drow are the biggest threat. They come from beneath, night sorties from the countless holes and caves dotting the region. The most dangerous areas are the numerous abandoned dwarven mines of Kizan and Hambrimoth. Tulandur is a hot spot of drow activity, thanks to the drow alliance with the dragon cult Vith Alok. In the High Down War, the Angrods waged war with the drow empire Eldalweril. Genocide, a common practice of the Angrods when fighting the drow, nearly wiped out this drow empire.
Angrod's most power weapon is the Pyramid of Nature.
Related Information
Holdings
Conflicts
Lossëhelin | ||
Angrod | ||
Falin-Tandra | ||
Glanningol | ||
Heresselin | ||
Lúinwë | ||
Mablung |