|Creation||1 Hollow 500 DE|
Bruh Kreniik created the first Lith-Crillion. These supra-genius people were tasked with setting up research posts on the worlds he created. They observed the quick evolution of the worlds and monitored for any Primordial influences or other disturbance that may upset a world's natural development. As a race, the Lith-Crillion were not created to populate worlds, but to watch and protect them. Their study of distant worlds and systems was made possible by the Crillion Comet. This was the first voidship, a vessel capable of moving between across Nawirrûs, the universe.
On their voyages among the stars, the Lith-Crillion have established outposts on various worlds. They were most concentrated on the world Bal-Kriav, heavily influencing the peoples they were supposed to be monitoring from afar. This is probably why the keepers of lore at Nuciregmas named a period of history after them, the Lith-Crillion Era.
In first year of the era named after them, 1 LE, the Lith-Crillion came to Bal-Kriav aboard the living voidship Âni-Zandân, settling on the island Arcana at Urkalzîr. They were able to explore and settle distant areas of Bal-Kriav by using submersibles like the Âni-Matîrûn and Âni-Nâthil. Later, even these were seen as too slow for communication with holds spread over vast distances, so they invented the Pyramids of Power. The groups that went out to explore the realm were called the Sâlo Tânê.
The Lith-Crillion lived in small settlements, never establishing any centralized power on the lines of an empire. Unable to procreate, they were small in number, never exceeding a 100,000 people across many worlds. They relied on the Crillion Comet's birthing ponds to increase their population. Though small in numbers, they left their mark on a number of worlds. In the early part of the First Epoch, the Khazarkars of the world Bal-Kriav were fragmented, tribal in their ways. With the discovery of a Lith-Crillion relic, a shaman leader learned the Nidurrâb language. Over time, the shamans adopted this as their secret language. It spread to the chieftains of tribes that listened to them and over a couple centuries spread down to the masses. It was such a simpler language to learn, and by way of a convincing sentient device, the Old Khazarkar language was all but forgotten.
There are many other Lith-Crillion influences and relics of their manufacture scattered across the realm. Some of these speak of great battles between the Lith-Crillion and foes from Chaos. One such battle happened in 1271 LE with Lith-Crillion commandos teaming up with a pack of weave spiders, destroying the Womb of Entropy.
In 1465, the Sanguine Whispers discovered Lith-Crillion tomes in the ancient bastion Ebonstar. They learned that the Lith-Crillion had a means of tapping into the Web of Magic, harnessing its arcane energies. They went on to use plundered tomes, training a select group in the lost art of web weaving.
On the world Bal-Kriav, the largest number of Lith-Crillion ruins are on the island Arcana. In 1834, the adventuring group Zhuts Explorers searched two of the island's ruins, Felth and Urkalzîr. They discovered Time Fractures, even claiming to have spoken with Lith-Crillion from another time.
Some of the cities of the Lith-Crillion appear to have been learning and research centers. For example the ruined city of Felth had many buildings and apparatus focusing on astronomy, while Urkalzîr had nature domes. These enclosures probably served as zoos or pens. They still had guardians, now thousands of years old, with most being plant and animal guardians. Though we did not explore it, second-hand evidence spoke of a city called Aggda, said to be a war college and weapons research center.
- Arius, of Zhuts Explorers - "Arcana Expedition"
The Libram of Aggda, a book found in the ruins of Aggda, led some to believe that the Lith-Crillion were either brought down by the Saer Erkjorg or forced to flee to distant lands. Another theory is that the birthing ponds on the Crillion Comet, the means of creating more of their kind, stopped working.
Many claim that the Lith-Crillion a benign race. The fate of the Dezellâm and the Stone Curse prove otherwise. There are many unanswered questions and mysteries of the Lith-Crillion. Some believe it is better that this ancient history remain as such. The Mârukhatâz is one such group that hold this belief. They belief that the relics and lore of the Lith-Crillion are too great for mortal hands. The Mêšodaðûz believe just the opposite. The Mêšodaðûz have the largest collection of Lith-Crillion lore, yet share it with no one.
The term super region was brought into usage by the Lith-Crillion. The Lith-Crillion, already well-advanced by the end of an era named after them, produced a collection of realm maps covering the three super regions Midrêth, Ninilêth and Tarôzîr.
Most Lith-Crillion have one name, no last name. Some had designations attached to their names when they were working for one of their many research installations.
- Bell Tower of Arcana
- Charm of Razalannas
- Crillion Comet
- Dûlan-Nûl Firestorm
- Maziggandîm Conflict
- Pyramids of Power
- Reef Ripper
- Sâlo Tânê
- Sands of Hell
- SD - Meeting 902
- Stone Curse