Negative entropy, an energy type, came about from creating order and stability where there once had been nothing but change and entropy. When Creationists made worlds and populated them, they turned entropic energy into negative entropy. As this went on, the increasing concentrations of negative entropy were felt by Chaos's wardens, the Primordial Lords. When they set out to unmake Creation, they were met by the Nawirrûs Covenant, a pact backing permanence, law and order, or more specifically negative entropy. By the end of the Creation War (1486 DE - 8777 DE), defeated, the Primordial Lords retreated to their Sea of Entropy. They left negative entropy to grow, something to be dealt with in another era.
It was easy in the beginning, you could shape a world in under a year, fill it with dull sentients in five. Now in this new era, the Age of Gods, the system is girded with energy, balanced.
Theologians define lawful beings as ones with more negative entropy in them than its opposite. Academicians that delve into the secrets of the energy types say that anything with permanence has a trace of negative entropy it, for if it did not, it would be drawn back to Chaos.
|Lawful Aligned||10%||lawful good, lawful neutral and lawful evil creatures and items|
|Smite Chaos||20%||some Lith Crillion|
|Detect Entropic Energy||30%||all those born in the Nawenglorûs System|