The large number of races of the realm, their differences, and alignments, leads to a multitude of laws. A few of the more interesting laws of the land are listed below.
This is a law in most large empires of the realm, especially those visited by sky and voidships. This law says that gun ports of ships must be closed when entering a city's airspace ( typically an area of 2,000 yards from the city's outer walls ). If a vessel does not have coverage for their gun ports, then it must stopper all of its cannons and await escort into the city.
This is a law of Ivory Asylum. In the territory of this empire, it is illegal to take ivory from dead elephants or poach them. Ivory is not allowed in the empire in any form, except naturally. The penalty for poaching is death by being hanged, drawn and quartered.
This is a law of Harknori. It was enacted after the city was occupied by a horde of Igurkesh. These kobolds holed up in dwellings that were much smaller than the size of the city's rulers and soldiers - the fire giants. As a result, the giants had a very hard-time combating the kobolds. They had to tear buildings down just to reach their foes, and this usually gave them time to sneak off to some other building or into the city's sewers. When the Igurkesh were finally driven out, Harknori saw fit to enact a law whereby all existing structures that were not sized to accommodate giants must be torn down. It also made it so that all future structures must be built to giant specifications.
In the Orchish Empire, there are restrictions on producing or keeping maps of Orchish Empire fortifications, city layouts, and areas beneath them. Maps that are produced must first pass through the internal security division of the Fograth.
|Hanged, Drawn, and Quartered - convicts are fastened to a hurdle, or wooden panel, and drawn by horse to the place of execution, where they were hanged (almost to the point of death), emasculated, disemboweled, beheaded and quartered (chopped into four pieces).|