Lukoon

Lukoon
CategoryHigher Powers
PowerLesser
SystemLimbo
RaceHuman
Gendermale
Alignmentchaotic neutral
SymbolPlaying Card with the Merging of the Number 7 and the Joker
DomainIllusion, Luck, Mind, Trickery
EnemiesAperoq
Birthplaceunknown
Born6 Lunar 720 DE
Godhood13 Bliss 264 GE

Lukoon, a consummate trickster at a young age, continued into deception then infiltration and the path of the what is generally defined as the rogue. A brilliant mathematician, his skills with games of chance made him one not to bet against. In his teen years, he got into considerable trouble, pick-pocketing, swindling the less wise, and creating bawls while watching from the sidelines. He was known for his ability to escape surveillance and like a sixth sense, know if he was in imminent danger. Still young at the time, not wise to be manipulated by someone even more cunning, he was assigned to making complex locks, vault doors, and then after mastering these he moved into trap design and then to the art of manipulating others. His trickster nature got him in a lot of trouble during this time, something that even those trained in psychic encouragement as they once called it, failed to weed out things that the Covenant did not like in their up and coming stars - the best of the best that would hopefully rise to the rank of Archangel. Lukoon's knack for mischief got him into units focused on gathering intelligence, then into those pulling off heists deep behind enemy lines, or planting false evidence to stir up discontent.

In the Creation War (1486 DE - 8777 DE), Lukoon joined the Covenant's armies, battling the primordials attacking worlds across the Nawirrûs System; that is everything outside of the Sea of Entropy. He was unmatched in clandestine work, foiling enemy plans as well as those he worked for, even once capturing a primordial lord deep behind enemy lines. He was perhaps too good, with jealous rivals saying he was one of Bruh Kreniik's special creations, one that got undo attention like the Lith-Crillion.

For a time, Lukoon was given the powers of a Sentient Creationist. After he created the Tragaran race, he mysteriously lost the gift of Creation.

In addition to doing spying and subterfuge work for the Covenant, Lukoon was very good at getting information from prisoners; with methods sometimes not liked by the Covenant's goodly elements.

In the Demon Spawn War (89 GE - 269 GE), Lukoon and his large intelligence apparatus were tasked with stirring up conflict between the demon lords. His ways of dealing with the demons were much harsher than against the primordials. Some say he was influenced by Asmodeus, others say just the opposite, with Lukoon having a secret desire to knock Asmodeus down a few notches. Later in the war, when Asmodeus became the Covenant's supreme commander, Lukoon was promoted to head of the Covenant Intelligence Bureau, or CIB. In this role, his methods became more devious, bent on mischief. Lukoon and Asmodeus were usually in agreement about doing whatever was needed, including torture, against captured demons. Asmodean apologists claim that Lukoon had some doings in the Asmodeus's fall from grace, becoming a Fallen Angel.

The symbol or imagery of Lukoon is a common theme in gambling halls and in thieves guilds. Many rogues, even if they don't worship him, say a few words to him when they feel his blessing is needed before undertaking a task requiring stealth or sheer luck.

Lukoon is such a master of stealth and deception, that he once waylaid Aredhel, and then impersonated her in one of the meetings of The Balance. Since then, The Balance takes extra precautions on those who enter their meetings.

Sources of Divine Power
Core WorshipProselytizers
IlladvardAldassinen
Malshirk'issRealm Stalkers
Orchish EmpireSanguine Whispers
Raci-TucTearberon
Ren-Jorusk
Smizerak
Svirlido
Known Powers
TraitDescription
Lukoon's Chanceon any skill check or save, Lukoon can re-roll the check, taking whatever happens as fate
Army of LukoonLukoon's blink and mirror image spells are three times more effective
Follower Boons
TraitDescriptionRestriction
Convincing Words+1 Bluffnone
Skullduggery+2 on trip attemptsworshiper, at least level six
Trained Mind+1 on saves versus mind attackspriest