There comes a time when the item plundered from some dungeon or defeated adversary does not meet one's needs. The adventurer must then turn to having it made for them. Below is some information on how this is done. In rare cases, a particular forge is required to make some exotic items. For instance, a Cross of Doom can only be made at the Forge of Kuzrûnn'n. Malephar's elemental forges are known for producing fiery magical weapons and armor.
Making An Item
find a material for making the item - see Resources
determine the enhancement bonus (+1 to +5). Note that bonuses of the same type do not stack - thus a +3 sword gains nothing from the magic weapon spell.
apply any special abilities - they differ by weapon, armor, shield ( see DMG. pg 179-186 ) There are many other special abilities spread across the 3rd edition books.
Example Item Fabrication
Gear
+3 blutium full plate of moderate fortification
AC Value
+15 (+3 enchantment, +4 natural enchantment from blutium, +8 for full plate)