The Sanguine Whisper are masters of subterfuge, clandestine operations, and sabotage. One of the skills they took to an art is the Saboteur prestige class. A Saboteur is a demolition expert tasked with destroying bridges, doors, portcullis, towers, walls, and even damaging creatures. They are trained in the use of hourglass, weight, wind, chemical and water-based timers.
The Saboteur uses gunpowder and/or a deadly combination of pure energy and negative energy (a concoction called Nilience) contained in crystalline tubes that are crushed together by expanding materials through use of water, acid to dissolve the glass, pressure and light sensitive spores, or magical timers to activate the charge.
Some eccentric Saboteurs put paint, perfumes, and other mixtures into their explosives.
A saboteur should never be so foolish as to carry excessive amounts of explosives on their person. A destructive attack, like a fireball, or even falling into a pit has a chance of setting off an explosive, which in turn could create a chain reaction.
- from a Saboteur training manual - "Safety Measures"
|1st||AOE Blast||can create area of effect blasts||+1 to Effectiveness roll|
|2nd||Focused Blast||can create directional blasts||+1 to Effectiveness roll|
|3rd||Concentrated Blast||can create stronger blasts||+1 to Effectiveness roll|
|4th||Super Charged AOE||can create stronger AOE blasts||+1 to Effectiveness roll|
|5th||Satchel Charges||can create satchel charges||+1 to Effectiveness roll|
One of the things learned at this prestige level is Ocillostroke Mechanics and Crystal Integrity. This teaches the saboteur how to fabricate Crystal Rods and the construction of positive energy weapons.
A blast requires a set-up time based on the structure size, foundation, and other factors. A simple table is listed below, but other factors may require additions or subtraction to the set-up time:
|Structure||Time to Deploy|
|Normal door||1 round|
|Small building||1 turn|
|Large Bridge||1-2 hours|
|Satchel Charge||1-2 rounds|
|Roll d20 (1)||Outcome|
|1 - 4||bad batch - explosive misfires and is ruined|
|6 - 10||quick fuse - explosive detonates during preparation|
|11 - 13||no effect|
|14 - 16||1/2 strength explosion|
|17 - 25||normal explosion|
|26+||x2 area of effect; 10% chance of causing an earthquake if the terrain is appropriate|
|Item||AOE||Weight||GP Cost||Damage||Effectivenss Modifier|
|Gunpowder||5'r||5 lb||25||3-24hps||-2 to check|
|Nilience Grade A||5'r||3 lb||50||6-36hps||normal|
|Nilience Grade B||5'r||2 lb||70||6-36hps||+4 to check|
|Nilience Grade C||10'r||2 lb||80||7-42hps||-2 to check|
|Nilience Pack||10'r||10 lb||80||6-48hps||-1 to check|
|Satchel Pack||10'r||12 lb||60||4-32hps||-1 to check|
Rolls above 20 are possible from adding the saboteur's intelligence modifier and prestige class level.