Category | Towns | ||||||||||||
Location | Arcana | ||||||||||||
Owner | independent city-state | ||||||||||||
Government | Yazak | ||||||||||||
Population | |||||||||||||
Races |
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Deities | Arcana, Rioch Tetrax | ||||||||||||
Enemies | ALO | ||||||||||||
Founded | 29 Saunas 369 HE | ||||||||||||
Map | Iounye |
Early in the Horgon Era, Mezrack settlers out of Azaraglad left the continent Gorejun for the legendary riches of Arcana Isle. In the Mithivî mountains, they built their settlements. Mîmig-Khâla, founded on 29 Saunas 369 HE, became the most important of these.
Four centuries after its founding, Mîmig-Khâla had grown to a great city covering a plateau bounded by four lonely spires called Arcanas Stakes. On 19 Temporal 921 HE, in the subterranean reaches beneath Mîmig-Khâla, a group called the Stone Wardens linked four iron mines in a magical ward. It saved the city from being swallowed by the minions of Surtur, their Temple to Surtur, a volcano. The so-called Arcanas Stakes were named in reverence to Arcana, a Higher Power, said to have given the Stone Wardens the secrets to make such a powerful magical ward. In the years that followed, temples to Arcana were erected in each of these spires.
The streams cascading down the Arcanas Stakes are collected into canals, funneled into Mîmig-Khâla, into deep wells, through the city and homes, and then into fields and west to fjords emptying into the Nielalroch Sea. With a network of canals, the city is divided roughly into ten sections. Wide and deep, they have long served as defensive measures against stone giant raiders often fearful of water.
Mîmig-Khâla has a mix of Mezrack and Lith-Crillion architecture. The latter taken from the Lith-Crillion ruins dotting the island. The city's great walls, averaging 150' over two tiers, are magically reinforced with the same protective magic and engineering that was used in the construction of the World Splitter. The city has never been taken by breaching these walls.
Mîmig-Khâla grew from mining and trading with the friendlier natives. Centuries of mining left the surrounding mountains pockmarked and honeycombed with long passages, abandoned chambers, cavernous tunnels and paths leading into the subterranean reaches. The friendlier natives are certain groups of orcs, goblins, ogres, and even some stone giants.
Around 1200 HE, Mîmig-Khâla faced a resource and population problem. At great hazard, they sent expeditions to the island's ruins. Beneath Felth, in her subterranean port, they discovered two ancient Lith-Crillion vessels. The city's elders put these submersibles, the Âni-Nâthil, to use on similar lines to the Lith-Crillion that built them, using them to establish settlements on distant shores. Lacking the command and control apparatus of the Lith-Crillion, the largely Mezrack populated holds soon became self-governing; or swallowed by forces around them. In 298, Mîmig-Khâla settlers went to the Karnegmoth Region, founding the settlement Agibandal. Five decades later, on 26 Artifice 346, another group founded Ilbaragûn inland of Brucrumus's eastern coasts.
In 1826, Mîmig-Khâla was infiltrated by agents of Rioch Tetrax. These were yakfolk, masters of the arcane, and masters of causing dissension and invading the bodies of their foes. After taking control of the city's key leaders, a five month civil war ensued. While this was gripping the populace, the city was besieged by ogres, goblins, and stone giant mercenaries out of Gulvar Reif. This had the effect of unifying the city, the scheme all-along, leaving a powerful yakfolk arch-mage named Besorth to become the overall commander. Once in command, he ordered the gates of the city opened to the attackers, letting them do the dirty work of eliminating his foes.
Mîmig-Khâla is ruled by the Yazak, an autocratic government headed by Besorth and his yakfolk council. Unlike in the past, the city is much more diversified under the Yazak, home to yakfolk, ogres, goblins and Mezrack and orc slaves.