Angvild

Angvild
CategoryIslands
LocationMorwuld Briin
Climatetropical
Created9 Temporal 8602 DE
MapAngvild

Angvild is an otherworldly isle of Morwuld Briin. In the First Epoch, a exploration of Zôd'vîrmâb, once a Lith-Crillion research center, recovered this piece of information:

... as not being in equilibrium with the world around it, unnatural in its rock formations, its mountain lakes with bottoms of heavy liquid, and ancient primordial ruins of otherworldly design dotting the landscape. The heart of the island is tore away by what could only have been the labors of primordials. Roving about this out-of-place island are creatures that could only have spilled out of Chaos.

- Belzarûn Indar, Lith-Crillion Loremaster, from the journal - Angvild Investigation

Records much older than the Lith-Crillion, the campaign journals of a legendary primordial strategist named Warvild, , say that Angvild was once a fragment of the Sea of Entropy. In the Creation War (1486 DE - 8777 DE), Warvild turned Angvild into a ferry, a one-way transport between the home of the primordials, the Sea of Entropy, and the world of Bal-Kriav.

In 8602 DE, it came from Chaos, a floating island, ferrying a primordial army. Those doing the pulling were the primordials Geb, Talos, Surtur. A plan conceived by Warvild, this island of entropic matter, an earth mote unhindered by its great mass, would float across the seas of Bal-Kriav. It would be a great naval base, a ferry for invasions, threatening all coastal areas and controlling the sea lanes.

As the fates would have it, the island did not get far. After emerging from a temporary a rift, it grounded to halt in an undersea mountain. It is said at the time only Poseidon could have dislodged it. Fortunately for the Covenant, Poseidon was already coming across to the ideals of the Nawirrûs Covenant, hoping to be on the winning side.

- Biraz-Felab, from a Scroll of Dawn - "The Great Pull"

In the Year 66, Angvild became the home of Gimrune settlers.

Today's Angvild is smaller than what it was in the Creation War. It has had a piece carved from it, the floating island Krarkauk, now far away over Ice Cap, and two smaller islands that have broke from it. The first fracture created the isle of Torvild, an age later, in the Horgon, Era, the island of Wynvild broke free. The channels between these islands are called Warvilds Fingers. Shallow areas, they are littered with rocky spires, half-submerged hulks, and the lairs of harpies and things of the deep.

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