Wynvild was once part of the southern island of Angvild. In the Horgon Era, it broke free, leaving a channel of broken island debris that became known as the southern arm of Warvilds Fingers. Like Torvild, splitting away in the Lith-Crillion Era, it drifted north before coming to a stop. Surrounded by the deep ocean waters of Morwuld Briin, this island like the others, are alien to Bal-Kriav. All are stuff brought to this world from the Sea of Entropy. Haven to air elementals and unusual eddies of air called air motes, the island is a windy place. Sometimes these winds are a boon to ships traveling near, and sometimes a recipe for disaster.
Before becoming Shounejo territory, Wynvild was a haven for pirates and buccaneers. Some of the gangs here were also members of the Pirate Lords. Under pirate satraps, the inhabitants of the isle lived in a rough society often under chaotic rule. As a result of their lawlessness, Shounejo sent punitive patrols into the waters of Wynvild, sinking ships and raiding towns and villages as reprisals against pirating. Many captured pirates were shipped back to Shounejo for trial and never heard from again.
Wynvild is a tropical island with vast plantations of sugar cane. The sugar cane is harvested by slaves and later sold in foreign ports. Sugar exports produce 75% of the revenue of the island. A good share of this export revenue is sent back to Shounejo.