CategoryFallen Empires
RegionNorthern Hordelands
Alignmentchaotic evil
DeitiesDemogorgon, Krak-Oth
EnemiesHornfels, jara, Witch Horde
Reign746 - 956

Yagamph was an empire of the gnolls, established after the Hlothangi Insurgency brought down the Drugnod Empire.

Yagamph lasted for 210 years, achieving a remarkable level of civilization. The empire was a republic, formed by the council that once served the Drugnods. These councilors became senators, representing the gnolls from their territories.

Like Drugnod, for a time Yagamph was a stabilizing force for the Northern Hordelands. They brought civilization to a wild region and even helped pacify the Theegans for a time and kept the jara in check. Unfortunately, chaos proved stronger than any good intentions for having a strong and stable government, Yagamph succumbed to corruption and the chaotic tendencies of the gnolls. After several bitter civil wars the republic began to buckle. Fighting raged among the territories, and the collective strength of the former empire began to wane. The Theegans of the western tracts of the Northern Hordelands took advantage of this weakness. The Witch Horde began a campaign of destabilizing their neighbor and then outright conquest. In 956, Yagamph came to an end.

Scattered about the Northern Hordelands are numerous ruins of Yagamph. These places are the abodes of Theegan bandits, monsters, gnoll tribes, and other humanoids. Beyond gauntlets of swamps, beast infested forests, and other natural obstacles, are dwellings, which haven't seen the footfalls of humanoids in thousands of years. The former capital of the Yagamph, Kennel, is located beyond the Hound Gates. It is under the control of Yack-Leban. Sometimes, this demon lord assembles a horde of gnolls and other humanoids into a formidable force that raids and plunders the dwellings of Theegans, Tragarans, and any other foe that stands in the path of this horde.

Yagamph fashioned their dwellings from basalt, shale, and marble. Statues and imagery of hounds, demons, and other sinister visages cover the finer buildings of the empire. All entryways of the gnolls had statues or mosaics of dogs nearby. The gnolls believed that the spirits of hounds resided in these depictions, and thus conferred heightened hearing and smell to the occupants of the structure.
Related Information
Civilization Tree
Drugnod Empire