Category | Races |
Type | humanoid |
Creation | 19 Lunar 2611 DE |
Language | Supernal |
Native | Mortal Systems |
The work of a Creationist named Balthioul, the Gorantin were built for jungle environments. An adaption of primitive apes, advanced upon, they have an intelligence slightly less than your average Tragaran, ogre-like strength, and bursts of movement.
In the westernmost lands of Midrêth, they can be found in the jungles of Sirketh and as far east as Ma'Ohari. They are a nomadic people with a high regard of nature, never staying long as to exhaust game and resources.
In the God Era, the Gorantin served as soldiers for Talisid and the Five Companions. As the Demon Spawn War (8972 GE - 9493 GE) spread across many regions and worlds, they were sent to join various Covenant generals. Silvanus had one under his command in the Ma'Ohari Region. The descendants of this army are the Elinwur.
Gorantin are more like the Tragaran and Dulun-Khâl in their alignments, tending towards law, good and neutral.
Of gorilla stature, a Gorantin's normal movement is on all fours. An upright posture reduces movement by 2". Gorantin can aptly move through dense woods and jungle-like environments by way of brachiation.
Gorantin are extremely rare, with most people never having encountered them or heard of their existence. A gorantin roaming about in some city could lead to the guards called out for an "escaped zoo animal" or some believing the circus is in town. Gorantin population are concentrated in two regions, Ma'Ohari and Sirketh. In all, there may be 50,000 of them across Midrêth.
Trait | Description |
---|---|
Gorilla Power | +8 strength, +6 constitution |
Great Fortitude | as the feat (+2 on Fortitude saving throws) |
Battle Sprint | once per hour a Gorantin can increase movement speed by 25% for two rounds, -2 on initiative on the first round |
Wild Nature | -2 Intellgience, -2 Dexterity, -2 Charisma |
ECL | +1 |
Lifespan | |
Height | 6' - 8' |
Weight | 350 - 650lbs |