Category | Groups | ||||||||
Type | monks, mentalists, elemental | ||||||||
Region | Hells Womb | ||||||||
Headquarters | Eastern Shar | ||||||||
Size | |||||||||
Races |
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Alignment | non-evil | ||||||||
Deity | Kossuth | ||||||||
Symbol | symbol of fire, water, air, and earth | ||||||||
Founder | Karsec | ||||||||
Established | 15 Artifice 126 GE |
Quadrax was founded by Karsec, a deformed Grimlock survivor of a Toadoolp Twist. Having escaped his kuo-toa captors, he went on a long journey to understand what he described as an enlightening experience. The team that worked with him came to be known as the Quadrax, explorers, adventurers, and lore seekers.
In 180 GE, never safe from those he escaped, Karsec was captured, drained of his greatest secrets. His death at the hands of the Soothsayers of Blipool turned Quadrax from seekers of lore into kuo-toa hunters. For centuries, they threatened the kuo-toa holds of Blibdoolpoolp Bosom, picking off patrols, sabotage and ransoming high-value targets.
Early in the Lith-Crillion Era, Quadrax moved their headquarters to Blipool; the city where Karsec was drained of his knowledge and killed. Quadrax remained in Blipool for five decades, studying the Toadoolp Twists, Arcanas Rip, Moltaria, and other strange areas, then moving on to other places tied to elemental energies.
Today, headquartered in the Eastern Shar, Quadrax is a monastic order of monks, psionicists, and others with interests in the elemental forces.
Members of this guild learn to control fire, water, earth, and air energies, such that spells that use these energies add +1 DC and +1 extra damage per die.
Name | Notes |
---|---|
Karsec | Quadrax of Prime Elements |
Voronil | Roots of Chaos |