|Built||19 Lunar 1594 HE|
Khilgand is surrounded by canyons, ravines, broken land, all intertwined by a deep evergreen forest. There are bridges and walkways among these trees, work I'm told was done by the Eärendur in a more desperate time. From its great walls, you can hear the roar of great rapids. In the dead of night, that strange time when even night's creatures give pause, you can hear water flowing deep in the cracks, you can feel the moisture, but lost is its source. Some of the staff joke that the mighty Creationists never got around to finishing this land. Others talk of an ancient prison, a source of power, that Nveryioth chose as the foundations of his great hold. I'm hear to tell you that the mystery has been solved. The water that enters the Vale of Thaena become chains, magically intertwined around an extremely hot being. Most of what enters the valley becomes part of these chains, replacing what became steam. Nveryioth, when of the living, had numerous steam baths built around the vale's steam vents, serving as places to relax or plot.
Construction on Khilgand began in 1594 HE. The building was done by those that worshiped Nveryioth like a god; along with thousands of slaves. He had the mortar of the place mixed with the powdered remains of a primordial sand worm named Khilgand. The petrified remains of this worm, one slain when Golruwyrm perished in the Creation War, came from far away, deep in the Sands of Hell it was then trekked overland for nearly 400 miles. Once it reached the Vale of Thaena, with terrain too rugged to risk the precious bones, it was carried on the wing to Khilgand's growing construction site.
Late in the Horgon Era, the forces of Khilgand threatened as far north as Belêth-Kazîr where they were checked by the eldritch giants and their army of mages, golems, and magical creatures. By the beginning of the Second Epoch, Khilgand laid claim to territory as far west as Sareon and always were in some sort of conflict with the minions of Rilthang. Later on in the Second Epoch, Nveryioth was no longer the aggressor with the Orchish Empire proving too big to tackle. The High Command forged a treaty with Nveryioth, allotting them gold for maintaining Khilgand and other expenses. In return, she would aid the Orchish Empire in any conflicts in the region's Thingrorn Sector.
Khilgand's garrison is comprised of many hobgoblin tribes, nearly 10,000 soldiers. They compete for Nveryioth's approval; leading to fighting between the factions to their lord's delight. Khilgand's defenses also include a skeletal legion which is mainly used to occupy the vastness of the place and deter any who seek to plunder its rumored riches. These rumors are often spread by Nveryioth with the intent of luring adventurers into her lair. The strongholds best, and most reliable soldiers, are the dragon cultists of the Sos Vrii. The history of this dragon cult, nowadays a cell of Vith Alok, and Nveryioth goes way back to when a hobgoblin sorcerer named Kynux approached Nveryioth with a deal, Kynux and her growing retinue would guard Khilgand's great corridors while its master slept. This became a great friendship, a legendary dragon and the land's oldest hobgoblin master sorcerer, leading Khilgand's defense.