Ashmerthoon

Ashmerthoon Kobold Archer
CategoryEmpires
WorldBal-Kriav
RegionAerie of Dragons
GovernmentDictatorship
CapitalDu'ul Hiim
Population
Races
Kobold75%
Hobgoblin10%
Dark Woad5%
other10%
Alignmentlawful evil
DeitiesKurtulmak, Melrith
EnemiesLum Trumgol Mir
FounderConermorn
Established6 Lunar 81 HE
MapKrein Jusk

Ashmerthoon was founded earlier in the Horgon Era by a kobold sorcerer named Conermorn. Unifying by force, she established a line of hereditary rulers that lasted five centuries. By the late Horgon Era, the empire stretched from Sendaar Jusk to the glacial wastes of Sotiisk'lum. This too was taken after a five year war that brought down the Galirkrad Empire.

Most of the holdings of Ashmerthoon are sited underground. Vaknor Gevild is the empire's trade city. This place is sited in a canyon which joins with the waves of Morwuld Briin. The canyon and the city are dark and shadowy places which suits the kobolds. Du'ul Hiim is the capital. Much of the grandeur of this city was done during the thousand-year-reign of the dragon Artang-Sund.

Ashmerthoon has hundreds of mines connected by several hundred miles of tunnels. During their war with Galirkrad, tunnels into Adunamar, extended all the way to Sotiisk'lum. The most notable of these is called Lir Qethserigir.

In the waning years of the empires Mir'piamauza and Zeymah'kein, the guild Tinvaakin Kurtulmak, in service to Ashmerthoon, invoked a powerful dragon ritual, starting the Third Dragon Wake (1575 HE - 1576 HE). This had the effect of making Ashmerthoon the sole major power of the region for many centuries.

Ashmerthoon's sea trade is mostly done through foreign companies. They welcome pirates looking to unload their goods and offer protection to them. The hub of Ashmerthoon's surface trade is Vaknor Gevild. The empire's two main roads are the Staal Strah and the subterranean road Lir Qethserigir.

Related Information
Holdings
Civilization Tree
Du'ul Hiim
Ashmerthoon
Bruh Gevul
Vaknor Gevild