|Region||Aerie of Dragons|
|Founded||25 Brightstar 8980 GE|
In the Demon Spawn War the coasts of Iizus Yeldah were threatened when Gorag'theg's demon army emerged from the Sôvuk Sea Gate. Two years later, inhabitants of the same area came under attacks by invaders under another demon prince. These were demons coming out of Ghak. Many of the mortals of the area came to Pardhaer which was then but a small keep with celestials monitoring the demon's progress. The influx of refugees turned the place into a bastion as everyone in the city committed themselves to making it defensible. Pardhaer became even more important as a strategic hold as more and more demons came out the bowels of Ghak and the sea gate under Torvild. Ares, then commander of the Quarat'un Covenant ordered the place held as a thorn in the side of Orcus. It was garrisoned by celestials and set with teleportation circles allowing resupply and bolstering of the ranks when needed. Even these were not enough though when the place came under attack by demon armies numbering in the tens of thousands. In these cases, the defenders undertook a fighting retreat to the fortresses dotting the Fingerels. Once in these fortresses, the defenders were better positioned to handle Orcus's largely land-bound army. This was because the paths of access to these places are across bridges, drawbridges, rope bridges or cables and all under the withering fire of blockhouses, towers, and walls built on Fingerel's larger spires and columns. After a time, the demon forces would move off in search of easier game or to meet the angelic forces moving against their northern and western flank. Pardhaer did just the opposite when facing the aquatic-based demon forces under Gorag'theg. They undertook a fighting retreat from garrisons in Fingerel towards Pardhaer. Even though the city and the Fingerel fell thirteen times in the demon war, the people were never conquered because both Pardhaer and Fingerel never fell together.
Pardhaer is a massive edifice designed by celestial architects; the most notable being Dispater. It was designed to handle attacks from the air and land and less so from the coasts. The coastal defense relied on a defensive matrix comprised of fortified spires and columns that extended outward from the city's port.
In the First Epoch, the people of Inzurakthol were driven from their homes by Amaglothorns Breath. The largest of these refugees to re-settle Pardhaer were the kriavian elves. They came to this place in such force that they had little trouble dislodging beast, monster, or bandit. Over time, the elves added to the city, giving it a more aesthetic appearance. They covered over the sharper military features of the place with more graceful and grandiose moldings. These moldings though are made in such a way that they can be broken so to put the place in a defensive posture. This does not happen a lot though, because Pardhaer is one of the most imposing cities in all of the Aerie of Dragons, and those knowing the history of the place know that to take it would suffer very high casualties.
Pardhaer's sea approach is through a part of Fingerel. The channel zig-zags through unnatural columns and spires created by Sathel and the artifact Sathels Wrath. The elves created this channel to open commerce but did it in such a way that it still very defensible and dangerous to travel without an experience pilot. In stormy conditions, it is impossible to make the journey through the Fingerels to the safety of Pardhaer's harbor.
Pardhaer is bordered to the west by the Cartáricil forest. The abundance of very strong hardwood coming out of this forest makes it the top shipbuilding hardwood exporter for all of Midrêth. The city also has an surplus of mithril coming out of the mines where the forest meets the walls of Inzurakthol. The top currency of the city is red gold. This richer form of gold comes out of a group of mines among the mithril ones.