Azrunâth

Piamauza at Azrunâth
CategoryCities
ContinentBrucrumus
RegionMiradelgûn
Ownerindependent city-state
Population
Races
Piamauza60%
Shou15%
Toomrur10%
Mezrack5%
Corralum3%
Terrant2%
Minâth1%
other5%
DeitiesArcana, Poseidon, Talos
Founded9 Kindle 1613 HE
MapGunaegail

Azrunâth is an independent city-state sited where the bay Klo'nah Lomok spills into the Erethor sea. It is a windy place, buffeting by the sandy winds coming east from the Sands of Hell and along the bay, and by the winds coming down from the northern seas. These winds are at the backs of those leaving port, which provides Azrunâth's navy with an advantage from the outset when facing enemy sail bearing ships.

Azrunâth was founded by refugees of some of the refugees that came out of the end of the Mir'piamauza Empire. Since that time, this city-state has become a melting pot. The city's majority are the Piamauza descendants of Mir'piamauza. The next are Shou migrants from Kalaran, Khazarkars from both the Khazarkar Empire and Khimilêth, dwarves, and Toomrur ex-pats of the Toomrur Hegemony. Most of city's dwarves, the Mezrack, are former citizens of the Kingdom of Rethmorg. They and the city's Toomrur get along pretty well. Normally bitter foes, most have given up their homeland's animosities, pursuing their passions in trade, the arts, and other interests.

The location of the city is such that it is a major commercial center. Inland trade comes east along the Klo'nah Lomok and then shipped off to Kalaran, to the northeastern ports of Brucrumus and beyond. Since neither the Toomrur Hegemony or Rethmorg have ocean going ships, they rely on the merchants of Azrunâth to take their goods to distant lands.

In 1733, the Khazarkar Empire tried to take the city by naval and ground attacks. This became known as the Battle of Azrunâth.

Azrunâth's armed forces are composed of merchant armies and those of the city government. It has been like this for more than a thousand years, starting during a conflict with Kel'gah. In the Piamauza Unification War, Kel'gah sought to restore the Mir'piamauza's glory days. This led to a need of more forces, which Azrunâth's merchants committing mercenary forces to help combat the threat posed by a much larger foe. The aid of the merchants kept the dreams of the Mir'piamauza Nationalists from taking power. After the war, these merchant armies joined Azrunâth's armed forces as equal partners.

Civilization Tree
Mir'piamauza
Azrunâth