|Creation||17 Saunas 1906 LE|
|Language||as base race, Nidurrâb|
Pyrmidian Ghouls are a form of hybrid undead. They are the self-proclaimed guardians of all the Pyramids of Power. They guard the pyramids because this is where they are created, their home. When they get near a Pyramid of Power, they are magically bound to its defense.
After some discussion, Krivian and his elite Angrod guard entered a secret door. They passed into the confines of the Pyramid of Nature. They wandered about the many levels of the great structure, finding nothing of interest. Everything seemed sealed up. Magic could not penetrate the walls or open the doors. They then came upon a passage where light and sound was twisted, even movement seemed slowed and distorted. These explorers had entered an area called the Diametric Nexus, an area where the forces of two energy matrices pulled against each other. Those that passed through these fields of positive and negative energy were forever changed. They became something between living and dead, a hybrid undead. These beasts captured others of their tribe and passed them through the Diametric Nexus, thereby adding to their numbers. The reason for this is thought to be some combiination of need for companionship and a desire to survive - which is better done by strength in numbers.
Pyrmidian Ghouls create more of their kind through this same process. They either capture them or procure them from slavers of the local area. Over the ages, the other sentient Pyramids of Power followed suit. Each created a guard from the local population. This copying of another Pyramid's activities has led to the conclusion that the Pyramids of Power have a means of communicating with each other.
- Veslospan, wood elf historian of Angrod - "Creating Pyrmidian Ghouls, Year 352"
Those made a Pyrmidian Ghoul are forever locked at their current maturity level. This means that those of young age are often not candidates for taking back to a Pyramid of Power.
His thoughts drift back to 1462. During the Retribution Campaign, he found Negral in a Pyramid of Power. He was much too young to have suffered the transformation to a ghoul, but such is the fate of those who live too near one of these ancient structures. These pyramids, six in all, are products of the Lith-Crillion, built as research centers, where they studied everything outside of them as if they were lower life-forms. After the Lith-Crillion race disappeared, the Pyrmidian Ghouls came about as a defensive measure. The Pyramids created them to act as guardians, replacing lost numbers or adding to populations by capturing mortals and infusing them with the Pyramid's power. The result is a hybrid undead, half-ghoul and half whatever race it was before the conversion.
- from the Godspawn Saga
Pyrmidian Ghouls are intelligent as they were before transformation. They have been known to cooperate with evil societies (c.f. Black Tide of Thasmudyan, Sakullêth, to name a few) when it is their interests. When the first Pyrmidian Ghouls came about, they explored the Pyramid around them. They found many areas that could not be entered. In those that were open, they found Lith-Crillion technology. One of the most revolutionary of these were plans for constructing a class of energy weapons they named Night Howlers.
Pyrmidian Ghouls shun daylight. As hybrid undead, they cannot be turned, have some resistance to negative energy, and are vulnerable to the baleful effects of positive energy. Since Pyrmidian Ghouls are created by the pyramids, they have regional racial differences. One thing in common across all is dull black eyes and a gaunt body. They can subsist on nearly any organic matter.
|Hades Cloak||+1 natural AC|
|Wisdom of the Lith-Crillion||+1 Wisdom, +2 Will|
|Half Dead||Radiant Vulnerability 5, Cannot be turned|
|Pyramid Attuned||Pyrmidian Ghouls are created in a Pyramid of Power, see the table below for the Resistance benefit|
|Darkness Born||Light sensitivity: opponent has Combat Advantage when a Pyrmidian Ghoul is exposed to bright light - can be countered with sunglasses|
|Necrotic Magnet||able to be spellstiched|
|Racial||as base race|
|Pyramid of Merioss||Negative Resistant V - negative energy resistance DR25|
|Pyramid of Nature||Nature Resistance 10|
|Pyramid of Anti-Life||DR 3/-|
|Pyramid of Conflict||Fire Resistance 10|
|Pyramid of Life||Acid Resistance 10|
|Pyramid of Alchemy||Poison Resistance 10|