Typesigils, wards

Wards are permanent magicks used to protect an area from intruders, or to keep something trapped inside the perimeter of the ward. The most powerful wards require a team of high-level casters, expensive ingredients, and a lot of preparation. The cheapest ward costs no less than 5,000 gold pieces.

Boundary Wards

This ward prevents creatures from leaving the confines of it. Typically, these wards are used to keep dangerous creatures, items or other hazards within a restricted area.

The largest boundary wards encase entire regions and even continents. Two of the most well-known are those in Elemantum and Turgon. In Elemantum, the Zenduram created the Elemantum Boundary Ward as a way to contain the empires of Cinderfall and Artaxertus. The Turgon Boundary Ward was created to contain Demogorgon's legions. Great boundary wards like these are powered by towering monoliths made of Tolm. It takes the collective magic of dozens of wizards or divine magic to create these great boundary wards.

Fear to Evil Ward

Any evil creature touching this warded area must make a Will save (DC22) or be affected by a fear spell for one turn and refuse to enter the area of effect for 1-4 days.

Force Ward

The Force Ward protects the area as a wall of force. The casters of the ward are immediately notified when the Force Ward has been breached. The Force Ward has a 25% chance of reflecting magic and other attacks back on the attacker.

Notable Force Wards
Nellaegaer Force Ward1513 Abyssal Funnel

Travel Impenetrability Ward

This ward protects the area from entering by transportive spells like teleportation, plane shifting, astral travel, phasing, ethereal and other movement forms. One of these types of wards was used to close the rift inside of the Pinnacle of Chaos.

Time Stop Ward

The Time Stop Ward was created by a Nithian wizard named Amrî Khêru. The ward acts like a time stop spell and is permanent. Khêru created this ward to halt the instability of a powerful magical rod named Hulêthûn.