RegionNorthern Hordelands
Founded29 Lunar 9026 GE

Hezvix was built in the Demon Spawn War (8972 GE - 9493 GE). Designed by Demogorgon's top builder, a maralith engineer named Skinaere, Hezvix was to be a staging base for Demogorgon's push into Zyrath and then northward into Sava'loth. Skinaere believed that there were offensive fortresses and those designed to hold strong, the center of gravity for the keeps and bastions around it. She had Hezvix built as one of the latter. She was a master at layered defenses. At Hezvix this is noted by a series of walls and towers built close to each other. Each have battlemented decks that in times of conflict became difficult to reach by friend and foe, a virtual death sentence for those tasked with defending what they called "Hades Glove". In addition to her skills in civil engineering, Skinaere was known to be a consummate torturer. Whenever she built something, she made sure it had a dungeon. In the war with the Covenant, Hezvix's prison saw so much torture and agony that today it is sealed off for the psychic trauma it causes. It is also the lair of ancient wracked spirits, groaning spirits and ghosts of terrible power. It is such a dangerous place, that every year Krumisbar sends a team up to inspect the prison's wards. No friend of Umahanbad and their open slavery and violent ways, the holy advisors and their contractors put aside their differences when it comes to securing Skinaeres Sanctum.

After the demons were driven back to the Abyss, Hezvix was left to the wilds. It is so large, once holding a garrison of 40,000, that it became the home of beasts, monsters, and bands of gnolls, hobgoblins and giants. These residents feared most what might come up from Skinaeres Sanctum, hunting them with demon vigor.

In 901, the Bloodbeards came to this area. These were Phlehorn exiles, criminals and usurpers. Phlehorn's king had them teleported to Hezvix. This was done using a demon relic that would play a part in Phlehorn's downfall (1080). Inside Hezvix, the exiles cleared the place of beasts, marauders and monsters. They lay claim to forgotten store room with ancient weapons and armor leftover from the God Era. These demon forged armaments proved of great use in protecting the 2,000 or so hardened criminals. In the beginning they did not make Hezvix a permanent settlement. With their numbers, it was still too dangerous to hold, so they went east founding Naram-Gunal in Olmi Hjark's southern foothills. Two decades later, they came back to Hezvix and re-occupied it. In a very strategic position, it served as a defense against marauding Jara and incursions by gnolls based out of Yennog and Broken Teeth.

Notable Areas
Civilization Tree