Yagolorn Teeth before Briltarn
RegionNorthern Hordelands
OwnerWitch Horde
Founded13 Witchrite 60

Built as part of an early warning system for chaos abominations coming out of Yagolorn, Briltarn protected a people on the mend. These were Theegans working to rebuild a civilization scattered with the fall of Ak'mrîtun (872 HE - 49). In the Northern Hordelands, they faced marauding Jara to the north and large bands of gnolls east of the Plains of Tadab-Hal.

After they learned to guide Yagolorn's terrors northwards into Jara territory, Briltarn grew into a settlement. The people came to this area, one on the border of a wasteland infused with the energies of Chaos, because of the potential wealth to be made, like scavenging Yagolorn for crystals, raw ore, gems, and oddities brought in by some storm of chaos.

Whenever an anomaly happens in Yagolorn, something is left behind. The rift to Chaos closes on its own or as the witches say - patched up by the spiders of the weave. Then the scavengers come out in droves, with many leaving out the Entropic Gates of Briltarn to make their fortune. They may be lucky, but those daring enough to camp in the wastes have a better chance of making a find - but then they have to be strong enough to keep it from some low-life scavenger that knows one good find could supply his family for a year, or a few months of high quality whores.

- Nalunnâth, self-proclaimed Master Savenger of Briltarn - "Treasures of Yagolorn"

The process of luring monstrous abominations north into the lands of your enemy is not full-proof. Sometimes, the beasts are themselves too cunning to be duped. Briltarn has suffered from these more intelligent specimens, reduced to ruin five times before they could build their great walls. The old ruins are scattered around the city, left intentionally as obstacles to Jara raids. These areas of debris, the Yagolorn Teeth, also serve to slow any behemoth that may crawl or trample out of Yagolorn.

Briltarn is a holding of the Witch Horde. Because of its proximity to the great plains of Arnandab and Tadab-Hal, it has come to be a training center for riding and corralling horses; it has the largest number of horse breaking and animal husbandry areas of all Brucrumus.

Notable Areas
Civilization Tree
refugees (Ak'mrîtun)
Witch Horde