Antokepf

CategoryCities
ContinentBrucrumus
RegionHigh Wood Country
Ownerindependent city-state
GovernmentBlighted Council
Population
Races
Goblin45%
Bugbear20%
Theegan20%
Dark Treant5%
other10%
DeitiesGruumsh, Krak-Oth, Melrith
Founded19 Witchrite 846 HE
MapOhtarion

After the death of their god Maglubiyet, many goblins believed they had been forsaken for their actions. One group in the High Wood Country gave up their sedentary living and moved north, battling all they came across in the hope of re-establishing favor with their silent god. The high priests of Maglubiyet knew the real reason for their god's silence, but they kept that demoralizing truth from their flocks. Approached by Gruumsh's proselytizers, these priests were told they must make war, give up their farming and just making do. If they did this, then Gruumsh, slayer of their fallen god, would accept them as his priests. The goblins, led by their crafty priests went north to the Emeldimir valley. It was a arduous journey through untamed lands. The greatest test came in Gambriath where their actions would start a series of changes across the valley, with three forests eventually becoming places of Dark Nature. With these changes, came the rising influence of cults dedicated to spreading the word of Melrith. The most notable of these, and still around today, is Melriths Gardeners. This organization was in liege with dark treants, black unicorns and even some of Arirmarg's undead treants. It became a breeding ground for those seeking political power.

For a millennia, Antokepf was governed by members of the Yúghít clan. Sometimes it was by theocratic rule, other times a general. The latest incarnation, courtesy of an agreement between the gods Krak-Oth and Melrith, is a mix of evil, some undead, treants called the Blighted Council. This government came into power on 19 Kindle 1880 HE. Since that time, the lands of Emeldimir have steadily gained in Dark Nature Energy.

Antokepf has a society tending towards chaotic evil. It is frequently beset with civil unrest and rebellions. When not fighting amongst themselves, Antokepf makes war with the Einglach and the elves of the High Wood Country.

The city's three most prominent deities are Gruumsh, Krak-Oth and Melrith. The worship of Krak-Oth began in the Horgon Era with Theegan proselytizers out of Araj. Melrith's influence came with the growing strength of Emeldimir's three Dark Nature forests, the Arirmarg, Gambriath and the Vaharmane.

Antokepf has a mix of architecture reflecting the domes of the Theegans, the slender spires and sharp angles of the goblins, and gardens of decaying and thriving plants next to each other. In these gardens, the cycle of decay and regrowth happens very quickly with druids applying their magic without restraint.

Related Information
Civilization Tree
Yúghít
Antokepf