
Category | Cities | ||||||||||||||
Continent | Karterus | ||||||||||||||
Region | Dhark Bolg | ||||||||||||||
Owner | independent city-state | ||||||||||||||
Government | Confederacy | ||||||||||||||
Population | |||||||||||||||
Races |
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Deity | Ilsensine, Tarâk | ||||||||||||||
Trade | jewelry, adamantine, iron, weapons, armor | ||||||||||||||
Enemies | Goth-Dyvermoir | ||||||||||||||
Founded | 21 Temporal 605 | ||||||||||||||
Map | Tiyaphis |
Built in the First Epoch, 21 Temporal 605, Aebilchunus began as a holy citadel, one for keeping the area free of undead, and the trade routes open. They sent "cleaners" into the thirteen labyrinths of Drachlaz, and into miles of old lava tubes, putting down those spawned from a long-time haven of all things foul. By the Year 800, its old purpose replaced by a growing population and an up-tick in trade with the east's fiery brutes, Aebilchunus became a major trade stop.
Aebilchunus lies on the western edge of a volcanic area named Sephu'phis. The outlying forge areas of this sprawling city-state are on the banks of lava canals. With water pumped in to the city from four great aqueducts, each a fortification in their own right, the city is known for its marbled steam baths.
In the early part of the Second Epoch, the Goth-Dyvermoir became a threat when the former went to war with the Mîmêk, Blutoid, and Trog villages and towns scattered across the region. Trading partners and a buffer zone between Aebilchunus, a rich city-state, and its warmongering neighbor, one from the surface no less, the two are in their fifth war.
Aebilchunus has a diverse population, its Blutoid are descendants of those that left willing and unwillingly from Mughakh-Gol, its half-illithid Vedrii are a product of illithid bio-engineering, its Illithid were once freedom fighters, freeing the slaves of Aebilchunus, mostly the abused trog, and then turning to managing affairs with sometimes extreme efficiency. The city's Mîmêk are descendants of the once four great holds of Smizerak.