|Region||High Wood Country|
|Founded||6 Temporal 27|
Idril was founded by Nénharma refugees that fled Turgon Isle in the Turgon Exodus (13 - 25).
Idril, capital of Rúmil, is built on the southern banks of lake Andreth. The streets and buildings span the valley's cliffs, a beautiful architecture that blends with the landscape. Many of the buildings in the city have trees growing through them or are themselves built among them. The trees of the city are very old and have grown very large thanks to helping hands and a bit of magic. High above ornate bridges and spires, the city is protected by earth motes. Floating above the city, these islands hold towers, castles, and villas. Three of them have water motes, creating great waterfalls plunging down into the city, then down chutes feeding Lake Andreth.
With its nature-like setting, Idril is home to many types of fey, treants, centaurs, sprites, dryads, and others1.
Idril's most concerning threat is the fomorian which dwell in the dark reaches beneath them. The entrances to the light-less holdings of the fomorians are scattered through-out the forest and around some areas of the lake.