Hell Knight

CategoryLexicon
Typeundead lore

The first hell knight was Raxcvillibus Dumu-loc. In his making, he was infused with negative energy by Thasmudyan and hellfire by Asmodeus. The cumulation of their experiment resulted in a variant of the death knight with greater strength and powers.

Rax, more formerly Emperor Raxcvillibus Dumu-Loc, is no normal death knight. He is a hell knight, a product of negative energy infused into him by Thasmudyan and infernal energies provided by Hell's Overlord, Asmodeus. These two dark lords created him for no other reason than to see if it could be done. Of course, they each had a hidden agenda: to outwit the other, and get a champion to do their bidding. On 11 Bloom 1462, the mortal Raxcvillibus pledged his soul energy to them, and they turned him into an immortal undead hell knight.

- from the Godspawn Saga

A hell knight has the power to create other death knights. Raxcvillibus has been a hell knight (c.f. 11 Bloom 1462) for a little more than 370 years, and is said to have 8 to 12 death knights under his command. The maximum number is thought to be based on his time as a hell knight, but nobody is sure since he is the only known hell knight in existence.

A hell knight can transfer his touch attack through any metals found in the Hells, like arjale, tantulhor, or those constructed of bonebrack.

A hell knight combines the qualities of a death knight and a devil. Some of these qualities of the hell knight template are listed here:

Hell Knight Traits
TraitEffect
Abilities+8 to Strength, +4 to both Wisdom and Charisma. Being an undead, it has no constitution score.
Immunitieselectricity, fire, poison, polymorph, stunning, critical hits, undead traits
Petrified Bone+5 natural armor
Resistancescold and acid 20
See in Darknesssee perfectly in darkness, including those created by magic
Telepathycommunicate with any creature within 100 feet
Damage Reduction20/+2
Spell Resistance20 +1 per character level over 10
Turn Immunitityimmune to turning
Dark Blessing+100 hit points, +10 divine AC bonus, regeneration 5
Touch Attack1-8 + charisma bonus to all living creatures, and drain 1 constitution point - Will save to reduce effects
Abyssal Blast20' radius spread anywhere within 400 + 40 feet per HD of the hell knight, dealing 1d6 points of damage per HD of the hell knight (20d6 maximum), half of the damage is negative energy and the other half is divine - Reflex save to reduce effects
Hellfire Blast5' wide gout of flame to 50', dealing 1d6 points of hellfire damage per HD of the hell knight (15d6 maximum), Reflex save to reduce effects
Undead Traitsimmune to mind affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. It is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. An undead cannot be raised, and resurrection only works if it is willing. Undead have darkvision to 60' range.
Abyssal Blast

Rax holds his sword up to meet a great leathery wing smashing down towards him. He channels negative energy, calling forth the dark magic added to him when he became a hell knight. The dragon's wing is met with a blast of bitterly cold, life-devouring entropy.

- from the Godspawn Saga

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