Hell Knight

CategoryLexicon
Typeundead lore

In 1462, a long-lived MinĂ¢th named Rax, betrayed by those he served, found himself catapulted into the fires of Malephar. Of interest to certain powers, each vying for mastery, Rax was given the option to continue on as a pawn of things greater. Agreeing to the terms, Rax rose from the fires of Maelphar as a hell knight, an immortal thing powered by negative energy and hellfire, something near-undead but not entirely. Said to have been a contest to see who could win over Rax to their cause, the undead god Thasmudyan contributed the parts for negative energy and Asmodeus, master of the Forge Worlds, supplied the hellfire.

Hell Knight Traits
TraitEffect
Abilities+8 to Strength, +4 to both Wisdom and Charisma. Being an undead, it has no constitution score.
Immunitieselectricity, fire, poison, polymorph, stunning, critical hits, undead traits
Petrified Bone+5 natural armor
Resistancescold and acid 20
See in Darknesssee perfectly in darkness, including those created by magic
Telepathycommunicate with any creature within 100 feet
Damage Reduction20/+2
Spell Resistance20 +1 per character level over 10
Turn Immunitityimmune to turning
Dark Blessing+100 hit points, +10 divine AC bonus, regeneration 5
Touch Attack1-8 + charisma bonus to all living creatures, and drain 1 constitution point - Will save to reduce effects
Abyssal Blast20' radius spread anywhere within 400 + 40 feet per HD of the hell knight, dealing 1d6 points of damage per HD of the hell knight (20d6 maximum), half of the damage is negative energy and the other half is divine - Reflex save to reduce effects
Hellfire Blast5' wide gout of flame to 50', dealing 1d6 points of hellfire damage per HD of the hell knight (15d6 maximum), Reflex save to reduce effects
Undead Traitsimmune to mind affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. It is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. An undead cannot be raised, and resurrection only works if it is willing. Undead have darkvision to 60' range.
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