Hell Knight Traits
Abilities | +8 to Strength, +4 to both Wisdom and Charisma. Being an undead, it has no constitution score.
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Immunities | electricity, fire, poison, polymorph, stunning, critical hits, undead traits
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Petrified Bone | +5 natural armor
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Resistances | cold and acid 20
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See in Darkness | see perfectly in darkness, including those created by magic
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Telepathy | communicate with any creature within 100 feet
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Damage Reduction | 20/+2
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Spell Resistance | 20 +1 per character level over 10
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Turn Immunitity | immune to turning
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Dark Blessing | +100 hit points, +10 divine AC bonus, regeneration 5
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Touch Attack | 1-8 + charisma bonus to all living creatures, and drain 1 constitution point - Will save to reduce effects
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Abyssal Blast | 20' radius spread anywhere within 400 + 40 feet per HD of the hell knight, dealing 1d6 points of damage per HD of the hell knight (20d6 maximum), half of the damage is negative energy and the other half is divine - Reflex save to reduce effects
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Hellfire Blast | 5' wide gout of flame to 50', dealing 1d6 points of hellfire damage per HD of the hell knight (15d6 maximum), Reflex save to reduce effects
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Undead Traits | immune to mind affecting effects, poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. It is not subject to critical hits, subdual damage, ability damage, ability drain, energy drain, or death from massive damage. An undead cannot be raised, and resurrection only works if it is willing. Undead have darkvision to 60' range.
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