In the Third Epoch, gunpowder based artillery began to replace catapults and ballista. This led to an increase in range of engagement, increased damage and penetration, and lessened the reliance on evokers capable of raining death from spells like Fire Ball and Icestorm. An army could also bring more artillery to the field since they were easily replaceable and generally more durable than dangerous spellcasters who's lives are generally short-lived in warfare. Energy based artillery has been around since the Creation War (1486 DE - 8777 DE). They are rarer than gunpowder weapons, with the energy needed to make them work coming from tightly controlled or hard to reach energy rifts.
|Cyclops Harbor||12d8||40||500||8 (2)||5||45||28,500|
|Hand of Gith||special||special||special||100||special||500 Obelisk Charges||1,000,000|
|Knell Cannon||10d6||30||30 *||1||1||0||3,000|
|Energy Cauldron||4d8||30||400||2||2||2 Obelisk Charges||2,000|
* a knell cannon has a maximum range of 30'
Area of effect, or AOE is in the number of feet in diameter. Piercing Rounds do not have an area of effect; instead affecting one target with the listed damage. For Exploding Rounds, all creatures in this area are subject to fire(15%), concussion(30%), and shrapnel damage(55%). Weapons that deal energy damage cause 75% energy and 25% force damage.
Damage, or DA, is reduced for cover. Every point of cover (such as behind a wall, among a ship's rigging, mast, railings, etc.), reduces the listed damage by two hit points.
Artillery pieces have a -2 cumulative to-hit chance after first range increment. The maximum number of range increments for projectiles is 10.
Rate of fire, or ROF is the number of rounds required to load and aim the piece. It also assumes that the ammunition and powder is close to the artillery piece. Typically,the artillerist will not keep a large supply of hazardous materials close to the firing position.
Keep only several rounds of ammo and gunpowder in your firing position. Sparks, counter battery fire, magic or other hostile attack could set-off a large stockpile of ammunition and gunpowder leaving a smoking crater and little more than fragments of your crew.
- Mortar Mouth, "Artillery Basics"