|Type||criticals and fumbles|
This is the critical and fumble table used in my campaign. It has changed some over the years, but not by much. These are deadly tables, but they add an element to the game that makes for some interesting encounters. With these tables, even the strongest of players or monsters can be body bagged with one roll, so be merciful when mercy is needed.
In the Bal-Kriav campaigns, a critical is an unmodified natural "20". It is an automatic hit, even if you cannot normally hit the opponent's armor class. For saves, an unmodified "20" means you take no damage. A fumble is a natural "1". You take maximum possible damage from the attack and all your items are required to make item saving throws.
Some rolls allow a HP check to avoid the result. This means if you roll under your current hit points (d100) to avoid the effect.
All creatures are susceptible to a natural "20" - undead, jellies, even those with magical armors of fortification.
|Die Roll||Natural 20 Effect|
|1||shattered the item you were attacking with, no save (artifacts unaffected)|
|2||miss and lose minor actions for round|
|3||"Traitor!" - roll to hit random ally within 5' with a -3 to-hit|
|4||struck object – DC equals your strength + 3, roll d20 + add dexterity modifier to avoid damage to your weapon|
|5||struck own body – normal damage|
|7||roll twice again on this table|
|8||hurled weapon 2-12 feet|
|9||stumbled into opponent, lose round, enemy must make Reflex DC20 or also lose round|
|10||"Lukoon's Curse" – you fumble on a 1 or 2 for the rest of the gaming session|
|11||"Hit Me, I'm Not Defending" - enemy automatically hits you on their attack|
|12||blundered into ally – Reflex DC 21 for ally or they lose their entire round|
|13||exposed vital area – enemy crits you if they hit on their attack|
|14||bull rushed by enemy 2 squares (if they want)|
|16 - 19||"Clumsy Fool" - lose entire round|
|20||"Steve Sahgetti" - roll on crit table|