Murker Prestige Class
1st | Shadowy Light | Functions as a light spell, except where light, there is a place of shadows. The effect lasts 7 rounds.
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2nd | Shadow Concealment | By changing the light around the Murker, he/she gains a +20% to Hiding. The effect lasts 1 turn.
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3rd | Shadow Walk | The Murker can teleport from one shadow to another within sight, one time per day per Murker level
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4th | Turn Shadows | The Murker can command or destroy [depending on alignment] a creature native to Demiplane of Shadows. See the Priest tables for chance to turn, using the Murk current level + their wisdom modifier.
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5th | Shadow Sorcery | Drawing on a Shade Farm, the Murker can cast any mage spell that has shadows as one of its properties. This spell must be learned by the Murk as a mage would study a spell. At the Aldassinen headquarters, all such spells are available for purchase.
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