|Creation||16 War March 8985 GE|
The beginning of Bal-Kriav's minotaur civilization happened in the First Epoch. They were in the Imrabêl Valley, living in the same place they had been abandoned too after the Demon Spawn War. They eked out a pitiful existence of petty warlords fighting for each others land. Their civilization was stagnant, their population hardly grew - a lot of war, not much farming. Famines were a constant problem. Their fortunes changed for the better when early in the First Epoch, the Khazarkars and the Tragarans began to encroach upon their lands. The petty minotaur warlords turned to raiding the lands of their rich new neighbors. Some of these became large pitched battles and eventually wars as federations of minotaur warlords battled their neighbors desire for Imrabêl's mineral wealth and a river valley deemed perfect for farming. Imrabêl's minotaurs fought three wars with their neighbors. The last, the Third Imrabêl War, ended with minotaur enslavement to the First Khazarkar Empire.
During their four centuries of servitude, 414 - 796, their Khazarkar masters educated and civilized them to such an extent that they are now just as civilized as other humanoid races, but when it comes to warmongering they are more like the Githirmil than any other. The Khazarkar selectively bred the minotaurs with the idea of eradicating chaotic and bestial urgings. This breeding program, the Minotaur Cultural Edict became the blueprint for the one the Khazarkars would apply to themselves with the Khazarkar Purity Edict.
The minotaurs remained slaves until the Great Minotaur Revolt. After ten years of civil unrest and war, the minotaurs gained their freedom. They migrated en-masse to Azrik where they would go on to form empires modeled on that of their former masters. In 798, the minotaurs of southern Azrik established the Ba'lith Empire. Three years later in 801, the minotaurs of northern Azrik established the Xiser Confederation.
Minotaurs in their fourth or higher decade of age can produce deep bellowing sounds. These are often done as a sign of excitement or if a more sadden tone is made, grief.
Most of Ba'lith's minotaurs follow a cultural custom rather than a religious one, so they go home to be put to the pyre. Oddly enough, this isn't done in front of their family members, but in the presence of their rivals (the minotaurs claim this custom of burning their dead is a way of placating their enemies). This ancient practice dates from when they dwelled in the valley Imrabêl, a people savage and tribal. Enslaved by the First Khazarkar Empire, their Khazarkar masters tried to stop this burial practice as part of their Principle of Civilization, which is a nice name for making those you rule more like you.
- from the Godspawn Saga
|Bestial Blood||+4 Strength|
|Ancestral Toughness||+2 Constitution|
|Thick Skin||+2 natural AC|
|Goring Charge||single charging gore attack for 4d6 (plus strength modifier) points of damage|