|Type||human sub-race grouping|
The Khazarkar race is an amalgamation of three human sub-races. Each has a different skin tone which denotes a Khazarkar caste; deep bronze for the Corralum, gray and dark shades for the Terrant and light purple for the Minâth. They were created in 9450 GE by a Lith-Crillion named Set. At the time, he was not a god, but with his new creations he hoped to change that. He used a stolen artifact, Danzar-Khâls Surveyor, to pull off this work of Creation. The three races that make-up the Khazarkar were created close together, with a regimentation imposed upon them by their creator with the Minâth served by the Terrant and the Corralum.
In 255 LE, three centuries after his artifact was stolen, Danzar-Khâl tracked down the thief and his mortal creations. As punishment, Set's environmental changes at Otriring were changed, making the area uninhabitable. Fortunately for the Khazarkars, Danzar-Khâl, Athena, and Ares voted that they remain on the world Bal-Kriav. This decision was against the reports from the Sphere Oversight Division who's models showed the Khazarkar's temperament as one to cause problems in the future.
Set gave his creations the news that they were to head to the surface where they must eke out an existence on their own. The Khazarkars went to the surface, leaving behind Maenedhel's subterranean reaches, a place that since their creation, a mere three centuries, had been their only home.
On the surface, in Sector Zaramil, they were faced with immediate adversity. Their three centuries of easy living, protected in a an artificial bio-dome, met the harsh realities of the real world. In Sector Zaramil of the Hive Region, they were hunted by swarms of insects, big and small. They fought their way north, entering Gwaelergoth where they made a stand. The civilians went further north settling in the Gulimbor Region.
During this harsh time, struggling to rebuild their civilization, many prayed for Set's return. In these early beginnings of worship, Set was serving time for illegally creating the Khazarkars - a race no doubt built to serve his interests. Every year the worship of Set increased, with the masses told that their only hope was Set's return, his guidance that had served them well for three centuries. On 292 LE, Set was released from his idyllic prison on Solania.
His jailer looked him squarely in the eye, commenting as Set passed without a word, "You seem to have been busy".
Set turned, "eh?"
The jailer then replied, "Your going to the Temple of Ascension.
- from the Serenity Towers Archives - "Freedom of Set"
Khazarkar civilization broke down after they left Otriring. They regressed into tribes led by family groups. These tribes were in a constant state of conflict, competing for resources and numbers. The alliances of tribes by marriage produced another strata of Khazarkar society. These marriages resulted in the elite families. Since the time of the Kingdom of Belkazim (250 - 275), these elite families, the Minâth-Nôrî, have had a considerable influence on the direction of the Khazarkar Empire.
Like the governments of the past, the Minâth are responsible for appointing positions. There are no voting rights for the Terrant and the Corralum. The Minâth set down the laws, rules, and social customs. The others follow them or suffer the crack of the whip.
In the First Epoch, Khazarkars began to use the Nidurrâb language. This came after finding the Agêrdul. This sentient item taught them the language of the Lith-Crillion. The shamans of the Khazarkar tribes learned this language first. Over several generations they had convinced or forced all their people to adopt Nidurrâb. The Khazarkar language was largely lost after three generations.
In the Gulimbor Cataclysm (996 - 1203), the First Khazarkar Empire abandoned Gulimbor. Most of went far north to the Cinazan region, then got caught up in a civil war, and then became citizens of the Second Khazarkar Empire.
Non-Khazarkar are to serve the supreme race and be enlightened to the ways of the righteous.
This idea of superior blood led to the Khazarkar Purity Edict, with them eliminating the weak from their gene pools. They claim, even at the religious level, that pure blood has led them to be stronger, dexterous, have greater stamina, intelligence, and comeliness than other human races.
In the Khazarkar Empire, racial purity is a principle and a law, such that a half-Khazarkar will be hunted down and executed. Even the failure to report one, results in stiff sentences and fines. Religious decrees set down by the Pharzîmrâth forbid interracial relationships.
All Khazarkars, whether from the imperial types of the Khazarkar Empire or from some island home like Mechantus, have a trait called Danzar-Khâls Sanction. Placed on the Khazarkars by Danzar-Khâl, it was one of the punishments doled out to Set for theft and use of a rod of creation. This trait affects each Khazarkar caste differently. The Corralum, normally the worker caste, were given a better chance of bluffing, or as Lukoon would say "an advantage when dealing with your superiors"; meaning the Minâth. The Terrants, the soldier caste, were given mental fortitude - to counter deception of the mind. The Minâth, sometimes called the vain caste, were dealt a blow, made more susceptible to charm.
Khazarkar CastesThere are three breeds, or castes, of Khazarkar. In the Khazarkar Empire, there is a pecking order based on your skin color. The highest caste are purple skinned, the Minâth. The Terrant are those of metallic skin and serve as the warrior caste. The last lot is the bronze-skinned, the Corralum, serving as the worker caste. They have improved their lot in Khazarkar society by also becoming merchants. In many areas outside Cinazan, this caste system and power structure is not followed. Many, like those at Khimilêth, left the empire because of it.