|Deities||Demogorgon, Krak-Oth, Yeenoghu|
|Enemies||Jara Horde, Witch Horde|
|Reign||546 - 746|
In the Year 546, a dynastic line of rulers, under the family of Drugnod established the Drugnod Empire. They began a campaign to take control of more than forty gnoll and goblin tribes of eastern Zyrath. The gnoll chieftains were coerced or forced to come to the table and agree on the establishment of territories. After a decade, and much internal conflict, this led to stability in a region that had since the Horgon Era been one of seemingly perpetual war between the tribes of the Northern Hordelands. These tribes were not just gnolls, but goblins, bugbear, and Theegans. The Theegans were not part of Empress Drugnod the First's civilization changing Order 3C, which laid out territories for the tribes and brought an end to their nomadic ways and quelled tribal warfare.
Under the leadership of the Drugnod family, and their dynastic line of empresses, the gnoll civilization of the region, and others experienced a period of civilization and enlightenment. Artisans of Kennel built great monuments of hounds, like the Hound Gates, and developed their own architectural style. The military was advanced through tactics learned from the earth archons of Hornfels. This period of enlightenment also saw the government change to something akin to a republic, even though the final say always came from the reigning Drugod empress.
The various leaders of the Drugnod Empire were supreme chieftains or emperors. During the two century reign of the Drugnod Empire, these male gnoll leaders were never the true powers. The real power behind the throne, came from the empresses of the Drugnod family. Their emperor-husbands were given just enough leash to keep them happy, and if they stepped out of line then they were charmed or put into such a position that it was either submit or suffer a more ignominious fate.
Much of the history of the Dugnod Empire has been lost. One biased opinion of them comes from an ancient Angrod manuscript. They gave the opinion that Dugnod grew weak from hereditary rulers.
A good ruler will select a good ruler to carry on state affairs when he is gone, a bad ruler will select his son or daughter.
- Eäldur, Lore Disciple of Amanwen
From the ruins of the Drugnod Empire, arose a new empire. This one was a republic with senators representing the interests of their respective territories. This republic became known as Yagamph. This senate that came to run Yagamph were the surviving council that has once served the Drugnods.